GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments

Fuente: arXiv
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Hauptverfasser: Liu, Yi, Xu, Haoxuan, Duan, Hongbo, Fan, Keyu, Zhang, Zhengyang, Zhuang, Peiyu, Luo, Pengting, Liu, Houde
Format: Preprint
Veröffentlicht: 2026
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author Liu, Yi
Xu, Haoxuan
Duan, Hongbo
Fan, Keyu
Zhang, Zhengyang
Zhuang, Peiyu
Luo, Pengting
Liu, Houde
author_facet Liu, Yi
Xu, Haoxuan
Duan, Hongbo
Fan, Keyu
Zhang, Zhengyang
Zhuang, Peiyu
Luo, Pengting
Liu, Houde
contents Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2604_12837
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments
Liu, Yi
Xu, Haoxuan
Duan, Hongbo
Fan, Keyu
Zhang, Zhengyang
Zhuang, Peiyu
Luo, Pengting
Liu, Houde
Robotics
Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.
title GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments
topic Robotics
url https://arxiv.org/abs/2604.12837