Lyra 2.0: Explorable Generative 3D Worlds

Fuente: arXiv
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Autores principales: Shen, Tianchang, Bahmani, Sherwin, He, Kai, Srinivasan, Sangeetha Grama, Cao, Tianshi, Ren, Jiawei, Li, Ruilong, Wang, Zian, Sharp, Nicholas, Gojcic, Zan, Fidler, Sanja, Huang, Jiahui, Ling, Huan, Gao, Jun, Ren, Xuanchi
Formato: Preprint
Publicado: 2026
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author Shen, Tianchang
Bahmani, Sherwin
He, Kai
Srinivasan, Sangeetha Grama
Cao, Tianshi
Ren, Jiawei
Li, Ruilong
Wang, Zian
Sharp, Nicholas
Gojcic, Zan
Fidler, Sanja
Huang, Jiahui
Ling, Huan
Gao, Jun
Ren, Xuanchi
author_facet Shen, Tianchang
Bahmani, Sherwin
He, Kai
Srinivasan, Sangeetha Grama
Cao, Tianshi
Ren, Jiawei
Li, Ruilong
Wang, Zian
Sharp, Nicholas
Gojcic, Zan
Fidler, Sanja
Huang, Jiahui
Ling, Huan
Gao, Jun
Ren, Xuanchi
contents Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2604_13036
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Lyra 2.0: Explorable Generative 3D Worlds
Shen, Tianchang
Bahmani, Sherwin
He, Kai
Srinivasan, Sangeetha Grama
Cao, Tianshi
Ren, Jiawei
Li, Ruilong
Wang, Zian
Sharp, Nicholas
Gojcic, Zan
Fidler, Sanja
Huang, Jiahui
Ling, Huan
Gao, Jun
Ren, Xuanchi
Computer Vision and Pattern Recognition
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
title Lyra 2.0: Explorable Generative 3D Worlds
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.13036