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Autori principali: Xu, Yizhao, Zhu, Hongyuan, Liu, Caiyun, Wang, Tianfu, Chen, Keyu, Xu, Sicheng, Yang, Jiaolong, Yuan, Nicholas Jing, Zhang, Qi
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2604.13688
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author Xu, Yizhao
Zhu, Hongyuan
Liu, Caiyun
Wang, Tianfu
Chen, Keyu
Xu, Sicheng
Yang, Jiaolong
Yuan, Nicholas Jing
Zhang, Qi
author_facet Xu, Yizhao
Zhu, Hongyuan
Liu, Caiyun
Wang, Tianfu
Chen, Keyu
Xu, Sicheng
Yang, Jiaolong
Yuan, Nicholas Jing
Zhang, Qi
contents 3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.
format Preprint
id arxiv_https___arxiv_org_abs_2604_13688
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data
Xu, Yizhao
Zhu, Hongyuan
Liu, Caiyun
Wang, Tianfu
Chen, Keyu
Xu, Sicheng
Yang, Jiaolong
Yuan, Nicholas Jing
Zhang, Qi
Computer Vision and Pattern Recognition
Artificial Intelligence
3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.
title Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2604.13688