ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Liang, Jie, Wu, Jiahao, Wang, Chao, Yang, Jiayu, Zheng, Xiaoyun, Xiong, Kaiqiang, Wang, Zhanke, Yan, Jinbo, Gao, Feng, Wang, Ronggang
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914475519508480
author Liang, Jie
Wu, Jiahao
Wang, Chao
Yang, Jiayu
Zheng, Xiaoyun
Xiong, Kaiqiang
Wang, Zhanke
Yan, Jinbo
Gao, Feng
Wang, Ronggang
author_facet Liang, Jie
Wu, Jiahao
Wang, Chao
Yang, Jiayu
Zheng, Xiaoyun
Xiong, Kaiqiang
Wang, Zhanke
Yan, Jinbo
Gao, Feng
Wang, Ronggang
contents Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering scalability but poor temporal stability, or Clip, achieving local consistency at the cost of high memory and limited sequence length. We propose ClipGStream, a hybrid reconstruction framework that performs stream optimization at the clip level rather than the frame level. The sequence is divided into short clips, where dynamic motion is modeled using clip-independent spatio-temporal fields and residual anchor compensation to capture local variations efficiently, while inter-clip inherited anchors and decoders maintain structural consistency across clips. This Clip-Stream design enables scalable, flicker-free reconstruction of long dynamic videos with high temporal coherence and reduced memory overhead. Extensive experiments demonstrate that ClipGStream achieves state-of-the-art reconstruction quality and efficiency. The project page is available at: https://liangjie1999.github.io/ClipGStreamWeb/
format Preprint
id arxiv_https___arxiv_org_abs_2604_13746
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
Liang, Jie
Wu, Jiahao
Wang, Chao
Yang, Jiayu
Zheng, Xiaoyun
Xiong, Kaiqiang
Wang, Zhanke
Yan, Jinbo
Gao, Feng
Wang, Ronggang
Computer Vision and Pattern Recognition
Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering scalability but poor temporal stability, or Clip, achieving local consistency at the cost of high memory and limited sequence length. We propose ClipGStream, a hybrid reconstruction framework that performs stream optimization at the clip level rather than the frame level. The sequence is divided into short clips, where dynamic motion is modeled using clip-independent spatio-temporal fields and residual anchor compensation to capture local variations efficiently, while inter-clip inherited anchors and decoders maintain structural consistency across clips. This Clip-Stream design enables scalable, flicker-free reconstruction of long dynamic videos with high temporal coherence and reduced memory overhead. Extensive experiments demonstrate that ClipGStream achieves state-of-the-art reconstruction quality and efficiency. The project page is available at: https://liangjie1999.github.io/ClipGStreamWeb/
title ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.13746