PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction

Fuente: arXiv
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Autori principali: Yu, Xianggang, Qiu, Lingteng, Ren, Xiaohang, Chen, Guanying, Cui, Shuguang, Han, Xiaoguang, Wang, Baoyuan
Natura: Preprint
Pubblicazione: 2026
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author Yu, Xianggang
Qiu, Lingteng
Ren, Xiaohang
Chen, Guanying
Cui, Shuguang
Han, Xiaoguang
Wang, Baoyuan
author_facet Yu, Xianggang
Qiu, Lingteng
Ren, Xiaohang
Chen, Guanying
Cui, Shuguang
Han, Xiaoguang
Wang, Baoyuan
contents We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condition the implicit network with the morphable model parameters or learn an imaginary canonical radiance field, making them fail to generalize to unseen facial expressions and capture fine-scale motion details. To address these challenges, we first apply inverse skinning based on a parametric head model to map an observed point to the canonical space, and then model fine-scale motions with a part-based deformation field. Our key insight is that the deformation of different facial parts should be modeled differently. Specifically, our part-based deformation field consists of multiple local MLPs to adaptively partition the canonical space into different parts, where the deformation of a 3D point is computed by aggregating the prediction of all local MLPs by a soft-weighting mechanism. Extensive experiments demonstrate that our method generalizes well to unseen expressions and is capable of modeling fine-scale facial motions, outperforming state-of-the-art methods both quantitatively and qualitatively.
format Preprint
id arxiv_https___arxiv_org_abs_2604_13918
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction
Yu, Xianggang
Qiu, Lingteng
Ren, Xiaohang
Chen, Guanying
Cui, Shuguang
Han, Xiaoguang
Wang, Baoyuan
Computer Vision and Pattern Recognition
We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condition the implicit network with the morphable model parameters or learn an imaginary canonical radiance field, making them fail to generalize to unseen facial expressions and capture fine-scale motion details. To address these challenges, we first apply inverse skinning based on a parametric head model to map an observed point to the canonical space, and then model fine-scale motions with a part-based deformation field. Our key insight is that the deformation of different facial parts should be modeled differently. Specifically, our part-based deformation field consists of multiple local MLPs to adaptively partition the canonical space into different parts, where the deformation of a 3D point is computed by aggregating the prediction of all local MLPs by a soft-weighting mechanism. Extensive experiments demonstrate that our method generalizes well to unseen expressions and is capable of modeling fine-scale facial motions, outperforming state-of-the-art methods both quantitatively and qualitatively.
title PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.13918