Block-Based Pathfinding: A Minecraft System for Visualizing Graph Algorithms

Fuente: arXiv
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Autores principales: Pirvu, Luca-Stefan, Maciuca, Bogdan-Alexandru, Rabu, Andrei-Ciprian, Dumitran, Adrian-Marius
Formato: Preprint
Publicado: 2026
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author Pirvu, Luca-Stefan
Maciuca, Bogdan-Alexandru
Rabu, Andrei-Ciprian
Dumitran, Adrian-Marius
author_facet Pirvu, Luca-Stefan
Maciuca, Bogdan-Alexandru
Rabu, Andrei-Ciprian
Dumitran, Adrian-Marius
contents Graph theory is a cornerstone of Computer Science education, yet entry-level students often struggle to map abstract node-edge relationships to practical applications. This paper presents the design and architecture of a Minecraft-based educational tool specifically built to visualize graph traversal and shortest-path algorithms. We propose a three-layer system: (1) a Grid Traversal module where terrain types (e.g., soul sand, ice) represent edge weights, allowing for the gamified study of shortest path algorithms; (2) a "Sky Graph" module for interactive 3D manipulation of both directed and undirected graphs; and (3) lessons and quizzes available through books. The system grounds its design in Constructionist learning theory, transitioning students from passive observers to active protagonists who physically manipulate algorithmic behavior. We additionally present a planned empirical evaluation using NASA-TLX and in-game telemetry to validate the system's pedagogical efficacy.
format Preprint
id arxiv_https___arxiv_org_abs_2604_13957
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Block-Based Pathfinding: A Minecraft System for Visualizing Graph Algorithms
Pirvu, Luca-Stefan
Maciuca, Bogdan-Alexandru
Rabu, Andrei-Ciprian
Dumitran, Adrian-Marius
Human-Computer Interaction
Computers and Society
Data Structures and Algorithms
Graph theory is a cornerstone of Computer Science education, yet entry-level students often struggle to map abstract node-edge relationships to practical applications. This paper presents the design and architecture of a Minecraft-based educational tool specifically built to visualize graph traversal and shortest-path algorithms. We propose a three-layer system: (1) a Grid Traversal module where terrain types (e.g., soul sand, ice) represent edge weights, allowing for the gamified study of shortest path algorithms; (2) a "Sky Graph" module for interactive 3D manipulation of both directed and undirected graphs; and (3) lessons and quizzes available through books. The system grounds its design in Constructionist learning theory, transitioning students from passive observers to active protagonists who physically manipulate algorithmic behavior. We additionally present a planned empirical evaluation using NASA-TLX and in-game telemetry to validate the system's pedagogical efficacy.
title Block-Based Pathfinding: A Minecraft System for Visualizing Graph Algorithms
topic Human-Computer Interaction
Computers and Society
Data Structures and Algorithms
url https://arxiv.org/abs/2604.13957