Geometrically Consistent Multi-View Scene Generation from Freehand Sketches

Fuente: arXiv
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Main Authors: Bourouis, Ahmed, Ozkan, Savas, Maracani, Andrea, Song, Yi-Zhe, Ozay, Mete
Format: Preprint
Published: 2026
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author Bourouis, Ahmed
Ozkan, Savas
Maracani, Andrea
Song, Yi-Zhe
Ozay, Mete
author_facet Bourouis, Ahmed
Ozkan, Savas
Maracani, Andrea
Song, Yi-Zhe
Ozay, Mete
contents We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent through abstract strokes while introducing spatial distortions that actively conflict with any consistent 3D interpretation. No prior method attempts this; existing multi-view approaches require photographs or text, while sketch-to-3D methods need multiple views or costly per-scene optimisation. We address three compounding challenges; absent training data, the need for geometric reasoning from distorted 2D input, and cross-view consistency, through three mutually reinforcing contributions: (i) a curated dataset of $\sim$9k sketch-to-multiview samples, constructed via an automated generation and filtering pipeline; (ii) Parallel Camera-Aware Attention Adapters (CA3) that inject geometric inductive biases into the video transformer; and (iii) a Sparse Correspondence Supervision Loss (CSL) derived from Structure-from-Motion reconstructions. Our framework synthesizes all views in a single denoising process without requiring reference images, iterative refinement, or per-scene optimization. Our approach significantly outperforms state-of-the-art two-stage baselines, improving realism (FID) by over 60% and geometric consistency (Corr-Acc) by 23%, while providing up to a 3.7$\times$ inference speedup.
format Preprint
id arxiv_https___arxiv_org_abs_2604_14302
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
Bourouis, Ahmed
Ozkan, Savas
Maracani, Andrea
Song, Yi-Zhe
Ozay, Mete
Computer Vision and Pattern Recognition
We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent through abstract strokes while introducing spatial distortions that actively conflict with any consistent 3D interpretation. No prior method attempts this; existing multi-view approaches require photographs or text, while sketch-to-3D methods need multiple views or costly per-scene optimisation. We address three compounding challenges; absent training data, the need for geometric reasoning from distorted 2D input, and cross-view consistency, through three mutually reinforcing contributions: (i) a curated dataset of $\sim$9k sketch-to-multiview samples, constructed via an automated generation and filtering pipeline; (ii) Parallel Camera-Aware Attention Adapters (CA3) that inject geometric inductive biases into the video transformer; and (iii) a Sparse Correspondence Supervision Loss (CSL) derived from Structure-from-Motion reconstructions. Our framework synthesizes all views in a single denoising process without requiring reference images, iterative refinement, or per-scene optimization. Our approach significantly outperforms state-of-the-art two-stage baselines, improving realism (FID) by over 60% and geometric consistency (Corr-Acc) by 23%, while providing up to a 3.7$\times$ inference speedup.
title Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.14302