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Main Authors: Li, Xiping, Yang, Aier, Ma, Jianghong, Liu, Kangzhe, Feng, Shanshan, Zhang, Haijun, Zhao, Yi
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.14586
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author Li, Xiping
Yang, Aier
Ma, Jianghong
Liu, Kangzhe
Feng, Shanshan
Zhang, Haijun
Zhao, Yi
author_facet Li, Xiping
Yang, Aier
Ma, Jianghong
Liu, Kangzhe
Feng, Shanshan
Zhang, Haijun
Zhao, Yi
contents The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.
format Preprint
id arxiv_https___arxiv_org_abs_2604_14586
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations
Li, Xiping
Yang, Aier
Ma, Jianghong
Liu, Kangzhe
Feng, Shanshan
Zhang, Haijun
Zhao, Yi
Information Retrieval
Artificial Intelligence
The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.
title CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations
topic Information Retrieval
Artificial Intelligence
url https://arxiv.org/abs/2604.14586