GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

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Main Authors: Itkin, Roni, Issachar, Noam, Keypur, Yehonatan, Chen, Xingyu, Chen, Anpei, Benaim, Sagie
Format: Preprint
Published: 2026
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author Itkin, Roni
Issachar, Noam
Keypur, Yehonatan
Chen, Xingyu
Chen, Anpei
Benaim, Sagie
author_facet Itkin, Roni
Issachar, Noam
Keypur, Yehonatan
Chen, Xingyu
Chen, Anpei
Benaim, Sagie
contents The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/
format Preprint
id arxiv_https___arxiv_org_abs_2604_15284
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
Itkin, Roni
Issachar, Noam
Keypur, Yehonatan
Chen, Xingyu
Chen, Anpei
Benaim, Sagie
Computer Vision and Pattern Recognition
The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/
title GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.15284