Saved in:
| Main Authors: | Xu, Yuanyuan, Sun, Zhehao, Zhen, Chi, Lin, Yin-Shan, Thorogood, Miles, Smith, Megan, Lasserre, Patricia, Dulic, Aleksandra |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2604.15317 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Struggle as Flow: Challenge, Design, and Experience in Soulslike Games
by: Sun, Zhehao, et al.
Published: (2026)
by: Sun, Zhehao, et al.
Published: (2026)
Players' Perception of Bugs and Glitches in Video Games: An Exploratory Study
by: Backus, Jessica
Published: (2025)
by: Backus, Jessica
Published: (2025)
Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception
by: Kallabis, Leonie, et al.
Published: (2025)
by: Kallabis, Leonie, et al.
Published: (2025)
Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
by: Lin, Zhiyu, et al.
Published: (2026)
by: Lin, Zhiyu, et al.
Published: (2026)
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
by: Nair, Vishnu, et al.
Published: (2024)
by: Nair, Vishnu, et al.
Published: (2024)
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
by: Nathan, Kaushall Senthil, et al.
Published: (2025)
by: Nathan, Kaushall Senthil, et al.
Published: (2025)
Exploring the Effect of Viewing Attributes of Mobile AR Interfaces on Remote Collaborative and Competitive Tasks
by: Nugegoda, Nelusha, et al.
Published: (2025)
by: Nugegoda, Nelusha, et al.
Published: (2025)
"I Don't Have Faith in the Developers to Use My Feedback": Understanding Player Values and Expectancy for Reporting Systems in Video Games
by: Yin, Michael, et al.
Published: (2026)
by: Yin, Michael, et al.
Published: (2026)
Narrative Player: Reviving Data Narratives with Visuals
by: Shao, Zekai, et al.
Published: (2024)
by: Shao, Zekai, et al.
Published: (2024)
Investigating the Prominence and Severity of Bugs and Glitches Within Games and Their Effects on Player Experience
by: Backus, Jessica
Published: (2025)
by: Backus, Jessica
Published: (2025)
Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game
by: Hashiura, Kenta, et al.
Published: (2024)
by: Hashiura, Kenta, et al.
Published: (2024)
Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience
by: Bazzaz, Mahsa, et al.
Published: (2026)
by: Bazzaz, Mahsa, et al.
Published: (2026)
Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
by: Montoya, Oleg Jarma, et al.
Published: (2026)
by: Montoya, Oleg Jarma, et al.
Published: (2026)
The Illusion of Empathy: How AI Chatbots Shape Conversation Perception
by: Liu, Tingting, et al.
Published: (2024)
by: Liu, Tingting, et al.
Published: (2024)
Understanding How Visually Impaired Players Socialize in Mobile Games
by: Ran, Zihe, et al.
Published: (2025)
by: Ran, Zihe, et al.
Published: (2025)
Toward Human-AI Alignment in Large-Scale Multi-Player Games
by: Sharma, Sugandha, et al.
Published: (2024)
by: Sharma, Sugandha, et al.
Published: (2024)
From Players to Participants: Citizen Science and Video Games to Understand Cognition
by: Salouhou, Syrine, et al.
Published: (2026)
by: Salouhou, Syrine, et al.
Published: (2026)
LeagueBot: A Voice LLM Companion of Cognitive and Emotional Support for Novice Players in Competitive Games
by: Lee, Jungmin, et al.
Published: (2026)
by: Lee, Jungmin, et al.
Published: (2026)
Smell with Genji: Rediscovering Human Perception through an Olfactory Game with AI
by: Chen, Awu, et al.
Published: (2026)
by: Chen, Awu, et al.
Published: (2026)
Making the Invisible Visible: Toward Micro-Expression Visualization for Empathy in Social Interaction
by: Yin, Feiyang, et al.
Published: (2026)
by: Yin, Feiyang, et al.
Published: (2026)
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
by: Kamath, Sanchita S., et al.
Published: (2025)
by: Kamath, Sanchita S., et al.
Published: (2025)
Empathy in Explanation
by: Collins, Katherine M., et al.
Published: (2025)
by: Collins, Katherine M., et al.
Published: (2025)
Appropriateness of Empathy in AI: A Signal-Cost Perspective
by: Juan, Chi-Ching, et al.
Published: (2026)
by: Juan, Chi-Ching, et al.
Published: (2026)
GameDevDojo -- An Educational Game for Teaching Game Development Concepts
by: Holly, Michael, et al.
Published: (2024)
by: Holly, Michael, et al.
Published: (2024)
Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences
by: Fabre, Émilie, et al.
Published: (2025)
by: Fabre, Émilie, et al.
Published: (2025)
Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness
by: Zhang, Qinshi, et al.
Published: (2024)
by: Zhang, Qinshi, et al.
Published: (2024)
SENSE-7: Taxonomy and Dataset for Measuring User Perceptions of Empathy in Sustained Human-AI Conversations
by: Suh, Jina, et al.
Published: (2025)
by: Suh, Jina, et al.
Published: (2025)
The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience
by: Hsu, Ting-Chen, et al.
Published: (2026)
by: Hsu, Ting-Chen, et al.
Published: (2026)
Robot Vulnerability and the Elicitation of User Empathy
by: Frederiksen, Morten Roed, et al.
Published: (2024)
by: Frederiksen, Morten Roed, et al.
Published: (2024)
The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions
by: Kumar, Anoop, et al.
Published: (2024)
by: Kumar, Anoop, et al.
Published: (2024)
Rethinking Wine Tasting for Chinese Consumers: A Service Design Approach Enhanced by Multimodal Personalization
by: Shan, Xinyang, et al.
Published: (2025)
by: Shan, Xinyang, et al.
Published: (2025)
AI Sensing and Intervention in Higher Education: Student Perceptions of Learning Impacts, Affective Responses, and Ethical Priorities
by: Han, Bingyi, et al.
Published: (2026)
by: Han, Bingyi, et al.
Published: (2026)
Uncovering the Effect of Toxicity on Player Engagement and its Propagation in Competitive Online Video Games
by: Morrier, Jacob, et al.
Published: (2024)
by: Morrier, Jacob, et al.
Published: (2024)
Using Generative AI to Uncover What Drives Player Enjoyment in PC and VR Games
by: Abdelqader, Hisham
Published: (2025)
by: Abdelqader, Hisham
Published: (2025)
Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation
by: Bae, Seoyeon, et al.
Published: (2024)
by: Bae, Seoyeon, et al.
Published: (2024)
Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications
by: Ju, Yulan, et al.
Published: (2025)
by: Ju, Yulan, et al.
Published: (2025)
A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
by: Alcalde-Llergo, José M., et al.
Published: (2024)
by: Alcalde-Llergo, José M., et al.
Published: (2024)
Human Empathy as Encoder: AI-Assisted Depression Assessment in Special Education
by: Zhao, Boning, et al.
Published: (2025)
by: Zhao, Boning, et al.
Published: (2025)
5 Days, 5 Stories: Using Technology to Promote Empathy in the Workplace
by: Beale, Russell, et al.
Published: (2025)
by: Beale, Russell, et al.
Published: (2025)
AR for Sexual Violence: Maintaining Ethical Balance While Enhancing Empathy
by: Lin, Chunwei
Published: (2024)
by: Lin, Chunwei
Published: (2024)
Similar Items
-
Struggle as Flow: Challenge, Design, and Experience in Soulslike Games
by: Sun, Zhehao, et al.
Published: (2026) -
Players' Perception of Bugs and Glitches in Video Games: An Exploratory Study
by: Backus, Jessica
Published: (2025) -
Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception
by: Kallabis, Leonie, et al.
Published: (2025) -
Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
by: Lin, Zhiyu, et al.
Published: (2026) -
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
by: Nair, Vishnu, et al.
Published: (2024)