Saved in:
| Main Authors: | Sun, Zhehao, Xu, Yuanyuan, Zhen, Chi, Lin, Yin-Shan, Thorogood, Miles, Lasserre, Patricia, Dulic, Aleksandra, Smith, Megan |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2604.15318 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Mapping Ecological Empathy: A Semantic Network Analysis of Player Perceptions in 3D Environmental Education Games
by: Xu, Yuanyuan, et al.
Published: (2026)
by: Xu, Yuanyuan, et al.
Published: (2026)
Designing Wine Tasting Experiences for All: The role of Human Diversity and Personal food memory
by: Shan, Xinyang, et al.
Published: (2025)
by: Shan, Xinyang, et al.
Published: (2025)
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
by: Fonseca, Maria Micaela, et al.
Published: (2025)
by: Fonseca, Maria Micaela, et al.
Published: (2025)
Rethinking Wine Tasting for Chinese Consumers: A Service Design Approach Enhanced by Multimodal Personalization
by: Shan, Xinyang, et al.
Published: (2025)
by: Shan, Xinyang, et al.
Published: (2025)
Exploring the Effect of Viewing Attributes of Mobile AR Interfaces on Remote Collaborative and Competitive Tasks
by: Nugegoda, Nelusha, et al.
Published: (2025)
by: Nugegoda, Nelusha, et al.
Published: (2025)
Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
by: Montoya, Oleg Jarma, et al.
Published: (2026)
by: Montoya, Oleg Jarma, et al.
Published: (2026)
The Challenges and Benefits of Bringing Religious Values Into Design
by: Conwill, Louisa, et al.
Published: (2025)
by: Conwill, Louisa, et al.
Published: (2025)
AI Delivers Creative Output but Struggles with Thinking Processes
by: Zhang, Man, et al.
Published: (2025)
by: Zhang, Man, et al.
Published: (2025)
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
by: Vona, Francesco, et al.
Published: (2025)
by: Vona, Francesco, et al.
Published: (2025)
The Ambivalent Experience of Eye Contact for People with Visual Impairments: Mechanisms and Design Challenges
by: Wieland, Markus, et al.
Published: (2026)
by: Wieland, Markus, et al.
Published: (2026)
Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze Estimation
by: Yue, Mingtao, et al.
Published: (2024)
by: Yue, Mingtao, et al.
Published: (2024)
PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms
by: Piedade, Patricia, et al.
Published: (2024)
by: Piedade, Patricia, et al.
Published: (2024)
Generative Horcrux: Designing AI Carriers for Afterlife Selves
by: Lai, Zhen-Chi, et al.
Published: (2026)
by: Lai, Zhen-Chi, et al.
Published: (2026)
Affective Computing for Healthcare: Recent Trends, Applications, Challenges, and Beyond
by: Liu, Yuanyuan, et al.
Published: (2024)
by: Liu, Yuanyuan, et al.
Published: (2024)
The Capacity to Care: Designing Social Technology for Sustained Engagement With Societal Challenges
by: Kim, JaeWon, et al.
Published: (2026)
by: Kim, JaeWon, et al.
Published: (2026)
Fulfillment of the Work Games: Warehouse Workers' Experiences with Algorithmic Management
by: Cheon, EunJeong, et al.
Published: (2025)
by: Cheon, EunJeong, et al.
Published: (2025)
Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
by: Seaborn, Katie, et al.
Published: (2026)
by: Seaborn, Katie, et al.
Published: (2026)
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
by: Warsinke, Maximilian, et al.
Published: (2024)
by: Warsinke, Maximilian, et al.
Published: (2024)
Building Blocks of a User Experience Research Point of View
by: Diaz, Patricia
Published: (2025)
by: Diaz, Patricia
Published: (2025)
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
by: Alexandrovsky, Dmitry, et al.
Published: (2024)
by: Alexandrovsky, Dmitry, et al.
Published: (2024)
Investigating Trading Mechanisms as a Driver for User Experience in Racing Games
by: Arbesser-Rastburg, Georg, et al.
Published: (2024)
by: Arbesser-Rastburg, Georg, et al.
Published: (2024)
Closing the Loop: A Systematic Review of Experience-Driven Game Adaptation
by: Lopes, Phil, et al.
Published: (2025)
by: Lopes, Phil, et al.
Published: (2025)
The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience
by: Hsu, Ting-Chen, et al.
Published: (2026)
by: Hsu, Ting-Chen, et al.
Published: (2026)
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
by: Hegedues, Christine, et al.
Published: (2023)
by: Hegedues, Christine, et al.
Published: (2023)
Investigating the Prominence and Severity of Bugs and Glitches Within Games and Their Effects on Player Experience
by: Backus, Jessica
Published: (2025)
by: Backus, Jessica
Published: (2025)
"I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming Experiences
by: Devasia, Nisha, et al.
Published: (2025)
by: Devasia, Nisha, et al.
Published: (2025)
Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience
by: Bazzaz, Mahsa, et al.
Published: (2026)
by: Bazzaz, Mahsa, et al.
Published: (2026)
AutoBG: A Board Game Design Assistant with Interactive Ideation, Iterative Rulebook Generation, and Individualized Feedback
by: Li, Zizhen, et al.
Published: (2026)
by: Li, Zizhen, et al.
Published: (2026)
Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
by: Beach, Hunter M, et al.
Published: (2026)
by: Beach, Hunter M, et al.
Published: (2026)
Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis
by: Sumner, Megan, et al.
Published: (2024)
by: Sumner, Megan, et al.
Published: (2024)
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
Designing Beyond Current Conceptualizations of Spaceflight Experiences
by: Cole, James, et al.
Published: (2024)
by: Cole, James, et al.
Published: (2024)
Reorienting Learning Game Design in Design-Based Research: a Case Study
by: Mandran, Nadine, et al.
Published: (2024)
by: Mandran, Nadine, et al.
Published: (2024)
Multi-Hop Question Answering: When Can Humans Help, and Where do They Struggle?
by: Su, Jinyan, et al.
Published: (2025)
by: Su, Jinyan, et al.
Published: (2025)
From Struggle to Success: Context-Aware Guidance for Screen Reader Users in Computer Use
by: Chen, Nan, et al.
Published: (2026)
by: Chen, Nan, et al.
Published: (2026)
Write on Paper, Wrong in Practice: Why LLMs Still Struggle with Writing Clinical Notes
by: Kupferschmidt, Kristina L., et al.
Published: (2025)
by: Kupferschmidt, Kristina L., et al.
Published: (2025)
Crisis Messaging Journeys: Epistemic Struggles over CDC Guidance During COVID-19
by: Ammari, Tawfiq
Published: (2025)
by: Ammari, Tawfiq
Published: (2025)
Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
by: Mubarrat, Syed T., et al.
Published: (2026)
by: Mubarrat, Syed T., et al.
Published: (2026)
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
by: Cocchia, Lorenzo, et al.
Published: (2024)
by: Cocchia, Lorenzo, et al.
Published: (2024)
Understanding Older Adults' Experiences of Support, Concerns, and Risks from Kinship-Role AI-Generated Influencers
by: Song, Tianqi, et al.
Published: (2026)
by: Song, Tianqi, et al.
Published: (2026)
Similar Items
-
Mapping Ecological Empathy: A Semantic Network Analysis of Player Perceptions in 3D Environmental Education Games
by: Xu, Yuanyuan, et al.
Published: (2026) -
Designing Wine Tasting Experiences for All: The role of Human Diversity and Personal food memory
by: Shan, Xinyang, et al.
Published: (2025) -
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
by: Fonseca, Maria Micaela, et al.
Published: (2025) -
Rethinking Wine Tasting for Chinese Consumers: A Service Design Approach Enhanced by Multimodal Personalization
by: Shan, Xinyang, et al.
Published: (2025) -
Exploring the Effect of Viewing Attributes of Mobile AR Interfaces on Remote Collaborative and Competitive Tasks
by: Nugegoda, Nelusha, et al.
Published: (2025)