Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Pochwatko, Grzegorz
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2604.15328
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866917414320472064
author Pochwatko, Grzegorz
author_facet Pochwatko, Grzegorz
contents Virtual reality (VR) is increasingly used across psychology, from research and assessment to counseling, psychological treatment, and psychotherapy, with growing applications for children and adolescents. In these contexts, VR is often treated as a relatively neutral delivery medium. This assumption may be misleading. Most consumer head-mounted displays (HMDs) have been designed primarily for adult anthropometry, including adult interpupillary distance (IPD) ranges. As a result, some children may be excluded from participation or may receive a systematically degraded perceptual experience because the device cannot be adequately aligned to their visual anatomy. This paper argues that IPD constraints in consumer VR headsets represent an underrecognized methodological and clinical problem in pediatric psychology and psychotherapy. If headset fit affects visual comfort, depth perception, attentional load, cybersickness, willingness to remain in the simulation, and sense of presence, it may also influence engagement, emotional processing, dropout, and treatment response. The headset may therefore function as a selection mechanism, shaping who is included in studies, who can tolerate intervention, and to whom findings can be generalized. Using published developmental IPD data, official headset specifications, and examples from pediatric and youth-oriented VR studies, we show that anthropometric mismatch is likely to disproportionately affect younger children and those at the lower end of the IPD distribution. Using Meta Quest 3 as a case study, we argue that pediatric VR research and therapy should treat headset compatibility as part of psychological method rather than as background technical detail.
format Preprint
id arxiv_https___arxiv_org_abs_2604_15328
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Interpupillary Distance Constraints in Pediatric VR: Implications for Psychology and Psychotherapy
Pochwatko, Grzegorz
Human-Computer Interaction
Virtual reality (VR) is increasingly used across psychology, from research and assessment to counseling, psychological treatment, and psychotherapy, with growing applications for children and adolescents. In these contexts, VR is often treated as a relatively neutral delivery medium. This assumption may be misleading. Most consumer head-mounted displays (HMDs) have been designed primarily for adult anthropometry, including adult interpupillary distance (IPD) ranges. As a result, some children may be excluded from participation or may receive a systematically degraded perceptual experience because the device cannot be adequately aligned to their visual anatomy. This paper argues that IPD constraints in consumer VR headsets represent an underrecognized methodological and clinical problem in pediatric psychology and psychotherapy. If headset fit affects visual comfort, depth perception, attentional load, cybersickness, willingness to remain in the simulation, and sense of presence, it may also influence engagement, emotional processing, dropout, and treatment response. The headset may therefore function as a selection mechanism, shaping who is included in studies, who can tolerate intervention, and to whom findings can be generalized. Using published developmental IPD data, official headset specifications, and examples from pediatric and youth-oriented VR studies, we show that anthropometric mismatch is likely to disproportionately affect younger children and those at the lower end of the IPD distribution. Using Meta Quest 3 as a case study, we argue that pediatric VR research and therapy should treat headset compatibility as part of psychological method rather than as background technical detail.
title Interpupillary Distance Constraints in Pediatric VR: Implications for Psychology and Psychotherapy
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.15328