Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences

Fuente: arXiv
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Auteurs principaux: Seaborn, Katie, Liang, Shano, Williams, Rua M., Dugas, Phoebe O. Toups
Format: Preprint
Publié: 2026
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author Seaborn, Katie
Liang, Shano
Williams, Rua M.
Dugas, Phoebe O. Toups
author_facet Seaborn, Katie
Liang, Shano
Williams, Rua M.
Dugas, Phoebe O. Toups
contents Agender euphoria is a new term representing the powerful feelings of happiness, joy, and contentment derived from experiences in gender-free embodiments, spaces, and activities. People with and without agender and adjacent identities (e.g., genderless, gender-free, non-binary, gender-apathetic) may have such experiences under the right circumstances. Video games can offer gender minorities a safe haven for gender euphoric experiences. However, the possibility of agender euphoric experiences was unexplored. We considered this overlooked frame of self-actualization with 142 people who identified as having or desiring agender euphoric experiences. Using the critical incident technique (CIT), we uncovered how games and play experiences create (and inhibit) agender euphoria. We surface this experiential phenomenon and provide empirically-grounded criteria for the design of games to elicit agender euphoric experiences for everyone, but especially agender and agender adjacent players. This work adds to the growing critical literatures on marginalized experiences in games research and human-computer interaction.
format Preprint
id arxiv_https___arxiv_org_abs_2604_15337
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
Seaborn, Katie
Liang, Shano
Williams, Rua M.
Dugas, Phoebe O. Toups
Human-Computer Interaction
Agender euphoria is a new term representing the powerful feelings of happiness, joy, and contentment derived from experiences in gender-free embodiments, spaces, and activities. People with and without agender and adjacent identities (e.g., genderless, gender-free, non-binary, gender-apathetic) may have such experiences under the right circumstances. Video games can offer gender minorities a safe haven for gender euphoric experiences. However, the possibility of agender euphoric experiences was unexplored. We considered this overlooked frame of self-actualization with 142 people who identified as having or desiring agender euphoric experiences. Using the critical incident technique (CIT), we uncovered how games and play experiences create (and inhibit) agender euphoria. We surface this experiential phenomenon and provide empirically-grounded criteria for the design of games to elicit agender euphoric experiences for everyone, but especially agender and agender adjacent players. This work adds to the growing critical literatures on marginalized experiences in games research and human-computer interaction.
title Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.15337