Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework

Fuente: arXiv
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Hauptverfasser: Hsu, Ting-Chen, Zhang, Zheyuan, Chen, Ziyi, Liu, Yuwen, Liu, Yanjia
Format: Preprint
Veröffentlicht: 2026
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author Hsu, Ting-Chen
Zhang, Zheyuan
Chen, Ziyi
Liu, Yuwen
Liu, Yanjia
author_facet Hsu, Ting-Chen
Zhang, Zheyuan
Chen, Ziyi
Liu, Yuwen
Liu, Yanjia
contents Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes a novel, experience-centered framework for serious game design: the Therapeutic Procedural Rhetoric and Mechanism Mapping Framework (TPR-MMF). Based on this framework, a side-scrolling serious game prototype, "World + You - World," was developed. This study compared the effectiveness of TPR-MMF-based games with traditional explicit educational serious games through a small-sample randomized controlled trial (N=28). The results of the Intrinsic Motivation Inventory (IMI) showed that the experimental group (playing "World + You - World") significantly outperformed the control group in four aspects. Furthermore, qualitative survey results indicated that players could perceive the psychological metaphors within the game mechanics and spontaneously resonated with real-life experiences. This study provides a highly engaging new development paradigm for gamified mental health education for students and adolescents.
format Preprint
id arxiv_https___arxiv_org_abs_2604_15662
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
Hsu, Ting-Chen
Zhang, Zheyuan
Chen, Ziyi
Liu, Yuwen
Liu, Yanjia
Human-Computer Interaction
Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes a novel, experience-centered framework for serious game design: the Therapeutic Procedural Rhetoric and Mechanism Mapping Framework (TPR-MMF). Based on this framework, a side-scrolling serious game prototype, "World + You - World," was developed. This study compared the effectiveness of TPR-MMF-based games with traditional explicit educational serious games through a small-sample randomized controlled trial (N=28). The results of the Intrinsic Motivation Inventory (IMI) showed that the experimental group (playing "World + You - World") significantly outperformed the control group in four aspects. Furthermore, qualitative survey results indicated that players could perceive the psychological metaphors within the game mechanics and spontaneously resonated with real-life experiences. This study provides a highly engaging new development paradigm for gamified mental health education for students and adolescents.
title Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.15662