Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
Fuente:
arXiv
Saved in:
| Main Authors: | Hsu, Ting-Chen, Zhang, Zheyuan, Chen, Ziyi, Liu, Yuwen, Liu, Yanjia |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
by: Vasquez, Elizabeth D., et al.
Published: (2026)
by: Vasquez, Elizabeth D., et al.
Published: (2026)
Navigating the Serious Game Design Landscape: A Comprehensive Reference Document
by: Moon, Julieana, et al.
Published: (2024)
by: Moon, Julieana, et al.
Published: (2024)
The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience
by: Hsu, Ting-Chen, et al.
Published: (2026)
by: Hsu, Ting-Chen, et al.
Published: (2026)
Designing for Engagement: How Self-Determination Theory Can Guide Digital Health Design for User Motivation
by: Zhang, Zheyuan, et al.
Published: (2026)
by: Zhang, Zheyuan, et al.
Published: (2026)
Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
by: Nelson, Cassidy R., et al.
Published: (2024)
by: Nelson, Cassidy R., et al.
Published: (2024)
Puzzlegram: a Serious Game Designed for the Elderly in Group Settings
by: Choi, Sunny
Published: (2025)
by: Choi, Sunny
Published: (2025)
Talking to an AI Mirror: Designing Self-Clone Chatbots for Enhanced Engagement in Digital Mental Health Support
by: Shirvani, Mehrnoosh Sadat, et al.
Published: (2025)
by: Shirvani, Mehrnoosh Sadat, et al.
Published: (2025)
Towards a Supporting Framework for Neuro-Developmental Disorder: Considering Artificial Intelligence, Serious Games and Eye Tracking
by: Rehman, Abdul, et al.
Published: (2025)
by: Rehman, Abdul, et al.
Published: (2025)
"It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games
by: Hsu, Ting-Chen, et al.
Published: (2026)
by: Hsu, Ting-Chen, et al.
Published: (2026)
Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI
by: Hsu, Ting-Chen, et al.
Published: (2026)
by: Hsu, Ting-Chen, et al.
Published: (2026)
"It's More of a Lifestyle'': Design Considerations for Supporting Everyday Practices in Community-Based Farming
by: Lu, Minghe, et al.
Published: (2026)
by: Lu, Minghe, et al.
Published: (2026)
Designing Visual Explanations and Learner Controls to Engage Adolescents in AI-Supported Exercise Selection
by: Ooge, Jeroen, et al.
Published: (2024)
by: Ooge, Jeroen, et al.
Published: (2024)
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
by: Fonseca, Maria Micaela, et al.
Published: (2025)
by: Fonseca, Maria Micaela, et al.
Published: (2025)
An Adaptive Scoring Framework for Attention Assessment in NDD Children via Serious Games
by: Rehman, Abdul, et al.
Published: (2025)
by: Rehman, Abdul, et al.
Published: (2025)
Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game
by: Zhang, Runhua, et al.
Published: (2025)
by: Zhang, Runhua, et al.
Published: (2025)
InterPilot: Exploring the Design Space of AI-assisted Job Interview Support for HR Professionals
by: Xu, Zhengtao, et al.
Published: (2026)
by: Xu, Zhengtao, et al.
Published: (2026)
Relationship-Centered Care: Relatedness and Responsible Design for Human Connections in Mental-Health Care
by: Shukla, Shivam, et al.
Published: (2026)
by: Shukla, Shivam, et al.
Published: (2026)
Gamifying Compassion: Mitigating Dialect Prejudice Through An AI-Driven Serious Game
by: Lu, Sicheng, et al.
Published: (2026)
by: Lu, Sicheng, et al.
Published: (2026)
Designing Social Robots that Engage Older Adults in Exercise: A Case Study
by: Antony, Victor Nikhil, et al.
Published: (2024)
by: Antony, Victor Nikhil, et al.
Published: (2024)
Demonstrating PilotAR: A Tool to Assist Wizard-of-Oz Pilot Studies with OHMD
by: Janaka, Nuwan, et al.
Published: (2024)
by: Janaka, Nuwan, et al.
Published: (2024)
Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology Design
by: Zhang, Zheyuan, et al.
Published: (2026)
by: Zhang, Zheyuan, et al.
Published: (2026)
Design Implications for Student and Educator Needs in AI-Supported Programming Learning Tools
by: Ma, Boxuan, et al.
Published: (2026)
by: Ma, Boxuan, et al.
Published: (2026)
Designing Mental-Health Chatbots for Indian Adolescents: Mixed-Methods Evidence, a Boundary-Object Lens, and a Design-Tensions Framework
by: Sehgal, Neil K. R., et al.
Published: (2025)
by: Sehgal, Neil K. R., et al.
Published: (2025)
More Modality, More AI: Exploring Design Opportunities of AI-Based Multi-modal Remote Monitoring Technologies for Early Detection of Mental Health Sequelae in Youth Concussion Patients
by: Yao, Bingsheng, et al.
Published: (2025)
by: Yao, Bingsheng, et al.
Published: (2025)
"I Want My Chart to Be Just for Me": Community-Engaged Design to Support Outpatient Healthcare for Resettled Communities
by: Chen, Zhanming, et al.
Published: (2025)
by: Chen, Zhanming, et al.
Published: (2025)
Leveraging Metaphors in a VR Serious Game for Computational Thinking
by: Rodriguez, I., et al.
Published: (2025)
by: Rodriguez, I., et al.
Published: (2025)
Cloning the Self for Mental Well-Being: A Framework for Designing Safe and Therapeutic Self-Clone Chatbots
by: Shirvani, Mehrnoosh Sadat, et al.
Published: (2026)
by: Shirvani, Mehrnoosh Sadat, et al.
Published: (2026)
Development and Usability Study of Older Adults in Motion-Captured Serious Game Incorporating Olfactory Stimulations
by: Lau, Joyce S. Y., et al.
Published: (2026)
by: Lau, Joyce S. Y., et al.
Published: (2026)
Understanding and Facilitating Mental Health Help-Seeking of Young Adults: A Socio-technical Ecosystem Framework
by: Liu, Jiaying, et al.
Published: (2024)
by: Liu, Jiaying, et al.
Published: (2024)
Reorienting Learning Game Design in Design-Based Research: a Case Study
by: Mandran, Nadine, et al.
Published: (2024)
by: Mandran, Nadine, et al.
Published: (2024)
Balancing Teacher and Student Agency: Co-Orchestration Tool Design Supporting Real-Time Dynamic Pairing
by: Yang, Kexin Bella, et al.
Published: (2026)
by: Yang, Kexin Bella, et al.
Published: (2026)
From Patient Burdens to User Agency: Designing for Real-Time Protection Support in Online Health Consultations
by: Zhang, Shuning, et al.
Published: (2025)
by: Zhang, Shuning, et al.
Published: (2025)
Designing Transformational Games to Support Socio-ethical Reasoning about Generative AI
by: Solyst, Jaemarie, et al.
Published: (2026)
by: Solyst, Jaemarie, et al.
Published: (2026)
Design and Challenges of Mental Health Assessment Tools Based on Natural Language Interaction
by: Cai, Yixue, et al.
Published: (2025)
by: Cai, Yixue, et al.
Published: (2025)
Exploring the Design Space of Real-time LLM Knowledge Support Systems: A Case Study of Jargon Explanations
by: Liu, Yuhan, et al.
Published: (2025)
by: Liu, Yuhan, et al.
Published: (2025)
Flowy: Supporting UX Design Decisions Through AI-Driven Pattern Annotation in Multi-Screen User Flows
by: Lu, Yuwen, et al.
Published: (2024)
by: Lu, Yuwen, et al.
Published: (2024)
Personalization in Serious Games and Gamification for Healthcare: A Three-Tiered Review of Models, Methods and Opportunities
by: Carlier, Stéphanie, et al.
Published: (2024)
by: Carlier, Stéphanie, et al.
Published: (2024)
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults
by: Lyman, Brandon, et al.
Published: (2025)
by: Lyman, Brandon, et al.
Published: (2025)
Designing Safe and Engaging AI Experiences for Children: Towards the Definition of Best Practices in UI/UX Design
by: Ragone, Grazia, et al.
Published: (2024)
by: Ragone, Grazia, et al.
Published: (2024)
A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
by: Alcalde-Llergo, José M., et al.
Published: (2024)
by: Alcalde-Llergo, José M., et al.
Published: (2024)
Similar Items
-
A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
by: Vasquez, Elizabeth D., et al.
Published: (2026) -
Navigating the Serious Game Design Landscape: A Comprehensive Reference Document
by: Moon, Julieana, et al.
Published: (2024) -
The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience
by: Hsu, Ting-Chen, et al.
Published: (2026) -
Designing for Engagement: How Self-Determination Theory Can Guide Digital Health Design for User Motivation
by: Zhang, Zheyuan, et al.
Published: (2026) -
Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review
by: Nelson, Cassidy R., et al.
Published: (2024)