CLOTH-HUGS: Cloth Aware Human Gaussian Splatting

Fuente: arXiv
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Main Authors: Mubashshira, Sadia, Amini, Nazanin, Desai, Kevin
Format: Preprint
Published: 2026
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author Mubashshira, Sadia
Amini, Nazanin
Desai, Kevin
author_facet Mubashshira, Sadia
Amini, Nazanin
Desai, Kevin
contents We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body representation and struggle with loose garments and complex deformations, Cloth-HUGS represents the performer using separate Gaussian layers for body and cloth within a shared canonical space. The canonical volume jointly encodes body, cloth, and scene primitives and is deformed through SMPL-driven articulation with learned linear blend skinning weights. To improve cloth realism, we initialize cloth Gaussians from mesh topology and apply physics-inspired constraints, including simulation-consistency, ARAP regularization, and mask supervision. We further introduce a depth-aware multi-pass rendering strategy for robust body-cloth-scene compositing, enabling real-time rendering at over 60 FPS. Experiments on multiple benchmarks show that Cloth-HUGS improves perceptual quality and geometric fidelity over state-of-the-art baselines, reducing LPIPS by up to 28% while producing temporally coherent cloth dynamics.
format Preprint
id arxiv_https___arxiv_org_abs_2604_15875
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CLOTH-HUGS: Cloth Aware Human Gaussian Splatting
Mubashshira, Sadia
Amini, Nazanin
Desai, Kevin
Computer Vision and Pattern Recognition
We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body representation and struggle with loose garments and complex deformations, Cloth-HUGS represents the performer using separate Gaussian layers for body and cloth within a shared canonical space. The canonical volume jointly encodes body, cloth, and scene primitives and is deformed through SMPL-driven articulation with learned linear blend skinning weights. To improve cloth realism, we initialize cloth Gaussians from mesh topology and apply physics-inspired constraints, including simulation-consistency, ARAP regularization, and mask supervision. We further introduce a depth-aware multi-pass rendering strategy for robust body-cloth-scene compositing, enabling real-time rendering at over 60 FPS. Experiments on multiple benchmarks show that Cloth-HUGS improves perceptual quality and geometric fidelity over state-of-the-art baselines, reducing LPIPS by up to 28% while producing temporally coherent cloth dynamics.
title CLOTH-HUGS: Cloth Aware Human Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.15875