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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2026
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2604.16903 |
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| _version_ | 1866918453183512576 |
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| author | Zhang, Yihan Huang, Ziyun Ye, Linqi |
| author_facet | Zhang, Yihan Huang, Ziyun Ye, Linqi |
| contents | Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2604_16903 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks Zhang, Yihan Huang, Ziyun Ye, Linqi Robotics Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection. |
| title | Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks |
| topic | Robotics |
| url | https://arxiv.org/abs/2604.16903 |