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Main Authors: Zhang, Yihan, Huang, Ziyun, Ye, Linqi
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.16903
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author Zhang, Yihan
Huang, Ziyun
Ye, Linqi
author_facet Zhang, Yihan
Huang, Ziyun
Ye, Linqi
contents Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
format Preprint
id arxiv_https___arxiv_org_abs_2604_16903
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks
Zhang, Yihan
Huang, Ziyun
Ye, Linqi
Robotics
Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
title Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks
topic Robotics
url https://arxiv.org/abs/2604.16903