End-to-End ILC for Repetitive Untrackable Tasks: A Cooperative Game Perspective

Fuente: arXiv
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Autori principali: Zhuang, Zhihe, González, Rodrigo A., Tao, Hongfeng, Paszke, Wojciech, Oomen, Tom
Natura: Preprint
Pubblicazione: 2026
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author Zhuang, Zhihe
González, Rodrigo A.
Tao, Hongfeng
Paszke, Wojciech
Oomen, Tom
author_facet Zhuang, Zhihe
González, Rodrigo A.
Tao, Hongfeng
Paszke, Wojciech
Oomen, Tom
contents An inherent assumption of perfect tracking in iterative learning control (ILC) is that there exists an ILC input such that the generated output can track the desired trajectory reference. This assumption may fail in practice, which gives rise to desired but untrackable tasks. This paper gives an end-to-end ILC design for repetitive untrackable tasks in closed-loop systems. The reference input is trial-to-trial updated together with the ILC feedforward input based on the measurement data. This two-player behavior of the closed-loop ILC system is investigated from a cooperative game perspective. A sufficient condition for the two-player end-to-end ILC to have a lower cost than the one-player norm optimal ILC (NOILC) is discovered. Finally, a numerical example is given to verify the effectiveness of the developed method.
format Preprint
id arxiv_https___arxiv_org_abs_2604_16908
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle End-to-End ILC for Repetitive Untrackable Tasks: A Cooperative Game Perspective
Zhuang, Zhihe
González, Rodrigo A.
Tao, Hongfeng
Paszke, Wojciech
Oomen, Tom
Systems and Control
An inherent assumption of perfect tracking in iterative learning control (ILC) is that there exists an ILC input such that the generated output can track the desired trajectory reference. This assumption may fail in practice, which gives rise to desired but untrackable tasks. This paper gives an end-to-end ILC design for repetitive untrackable tasks in closed-loop systems. The reference input is trial-to-trial updated together with the ILC feedforward input based on the measurement data. This two-player behavior of the closed-loop ILC system is investigated from a cooperative game perspective. A sufficient condition for the two-player end-to-end ILC to have a lower cost than the one-player norm optimal ILC (NOILC) is discovered. Finally, a numerical example is given to verify the effectiveness of the developed method.
title End-to-End ILC for Repetitive Untrackable Tasks: A Cooperative Game Perspective
topic Systems and Control
url https://arxiv.org/abs/2604.16908