ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
Fuente:
arXiv
Saved in:
| Main Authors: | Chen, Honglin, Pandey, Karran, Wu, Rundi, Gadelha, Matheus, Hold-Geoffroy, Yannick, Tewari, Ayush, Mitra, Niloy J., Zheng, Changxi, Guerrero, Paul |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Motion Modes: What Could Happen Next?
by: Pandey, Karran, et al.
Published: (2024)
by: Pandey, Karran, et al.
Published: (2024)
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
by: Tong, Mutian, et al.
Published: (2025)
by: Tong, Mutian, et al.
Published: (2025)
SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences
by: Wang, Ruipeng, et al.
Published: (2026)
by: Wang, Ruipeng, et al.
Published: (2026)
MatSwap: Light-aware material transfers in images
by: Lopes, Ivan, et al.
Published: (2025)
by: Lopes, Ivan, et al.
Published: (2025)
Temporal Residual Jacobians For Rig-free Motion Transfer
by: Muralikrishnan, Sanjeev, et al.
Published: (2024)
by: Muralikrishnan, Sanjeev, et al.
Published: (2024)
Generating 360° Video is What You Need For a 3D Scene
by: Zhang, Zhaoyang, et al.
Published: (2025)
by: Zhang, Zhaoyang, et al.
Published: (2025)
Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape
by: Wu, Rundi, et al.
Published: (2023)
by: Wu, Rundi, et al.
Published: (2023)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
by: Chaturvedi, Sumit, et al.
Published: (2025)
by: Chaturvedi, Sumit, et al.
Published: (2025)
SAGE: Structure‐Aware Generative Video Transitions between Diverse Clips
by: Mia Kan, et al.
Published: (2026)
by: Mia Kan, et al.
Published: (2026)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
DMesh: A Differentiable Mesh Representation
by: Son, Sanghyun, et al.
Published: (2024)
by: Son, Sanghyun, et al.
Published: (2024)
Neural Geometry Processing via Spherical Neural Surfaces
by: Romy Williamson, et al.
Published: (2025)
by: Romy Williamson, et al.
Published: (2025)
ASMR: Adaptive Skeleton‐Mesh Rigging and Skinning via 2D Generative Prior
by: Seokhyeon Hong, et al.
Published: (2025)
by: Seokhyeon Hong, et al.
Published: (2025)
TokenLight: Precise Lighting Control in Images using Attribute Tokens
by: Chaturvedi, Sumit, et al.
Published: (2026)
by: Chaturvedi, Sumit, et al.
Published: (2026)
LightIt: Illumination Modeling and Control for Diffusion Models
by: Kocsis, Peter, et al.
Published: (2024)
by: Kocsis, Peter, et al.
Published: (2024)
VLMaterial: Procedural Material Generation with Large Vision-Language Models
by: Li, Beichen, et al.
Published: (2025)
by: Li, Beichen, et al.
Published: (2025)
RGB$\leftrightarrow$X: Image decomposition and synthesis using material- and lighting-aware diffusion models
by: Zeng, Zheng, et al.
Published: (2024)
by: Zeng, Zheng, et al.
Published: (2024)
IntrinsicEdit: Precise generative image manipulation in intrinsic space
by: Lyu, Linjie, et al.
Published: (2025)
by: Lyu, Linjie, et al.
Published: (2025)
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
by: Chen, Zilong, et al.
Published: (2025)
by: Chen, Zilong, et al.
Published: (2025)
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
by: Hong, Seokhyeon, et al.
Published: (2025)
by: Hong, Seokhyeon, et al.
Published: (2025)
B-repLer: Language-guided Editing of CAD Models
by: Liu, Yilin, et al.
Published: (2025)
by: Liu, Yilin, et al.
Published: (2025)
FlairGPT: Repurposing LLMs for Interior Designs
by: Gabrielle Littlefair, et al.
Published: (2025)
by: Gabrielle Littlefair, et al.
Published: (2025)
CharacterMixer: Rig-Aware Interpolation of 3D Characters
by: Zhan, Xiao, et al.
Published: (2024)
by: Zhan, Xiao, et al.
Published: (2024)
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025)
by: Smith, Harrison Jesse, et al.
Published: (2025)
Learning to Build Shapes by Extrusion
by: Christiansen, Thor Vestergaard, et al.
Published: (2026)
by: Christiansen, Thor Vestergaard, et al.
Published: (2026)
DMesh++: An Efficient Differentiable Mesh for Complex Shapes
by: Son, Sanghyun, et al.
Published: (2024)
by: Son, Sanghyun, et al.
Published: (2024)
Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
by: Chen, Honglin, et al.
Published: (2024)
by: Chen, Honglin, et al.
Published: (2024)
Trust-Region Eigenvalue Filtering for Projected Newton
by: Chen, Honglin, et al.
Published: (2024)
by: Chen, Honglin, et al.
Published: (2024)
Capturing Non-Linear Human Perspective in Line Drawings
by: Yang, Jinfan, et al.
Published: (2025)
by: Yang, Jinfan, et al.
Published: (2025)
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
by: Dongyue Lu, et al.
Published: (2026)
by: Dongyue Lu, et al.
Published: (2026)
Neural Semantic Surface Maps
by: Luca Morreale, et al.
Published: (2024)
by: Luca Morreale, et al.
Published: (2024)
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
by: Racković, Stevo, et al.
Published: (2024)
by: Racković, Stevo, et al.
Published: (2024)
Improving Facial Rig Semantics for Tracking and Retargeting
by: D. Omens, et al.
Published: (2026)
by: D. Omens, et al.
Published: (2026)
Gbake: Baking 3D Gaussian Splats into Reflection Probes
by: Pasch, Stephen, et al.
Published: (2025)
by: Pasch, Stephen, et al.
Published: (2025)
ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
by: Wang, Binglun, et al.
Published: (2023)
by: Wang, Binglun, et al.
Published: (2023)
Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features
by: Dutt, Niladri Shekhar, et al.
Published: (2023)
by: Dutt, Niladri Shekhar, et al.
Published: (2023)
MHR: Momentum Human Rig
by: Ferguson, Aaron, et al.
Published: (2025)
by: Ferguson, Aaron, et al.
Published: (2025)
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025)
by: Zhou, Jie, et al.
Published: (2025)
Similar Items
-
Motion Modes: What Could Happen Next?
by: Pandey, Karran, et al.
Published: (2024) -
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
by: Muralikrishnan, Sanjeev, et al.
Published: (2025) -
Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
by: Tong, Mutian, et al.
Published: (2025) -
SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences
by: Wang, Ruipeng, et al.
Published: (2026) -
MatSwap: Light-aware material transfers in images
by: Lopes, Ivan, et al.
Published: (2025)