E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

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Hauptverfasser: Sakamoto, Koya, Miyanishi, Taiki, Azuma, Daichi, Kurita, Shuhei, Morikuni, Shu, Chiba, Naoya, Kawanabe, Motoaki, Iwasawa, Yusuke, Matsuo, Yutaka
Format: Preprint
Veröffentlicht: 2026
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author Sakamoto, Koya
Miyanishi, Taiki
Azuma, Daichi
Kurita, Shuhei
Morikuni, Shu
Chiba, Naoya
Kawanabe, Motoaki
Iwasawa, Yusuke
Matsuo, Yutaka
author_facet Sakamoto, Koya
Miyanishi, Taiki
Azuma, Daichi
Kurita, Shuhei
Morikuni, Shu
Chiba, Naoya
Kawanabe, Motoaki
Iwasawa, Yusuke
Matsuo, Yutaka
contents Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.
format Preprint
id arxiv_https___arxiv_org_abs_2604_17969
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes
Sakamoto, Koya
Miyanishi, Taiki
Azuma, Daichi
Kurita, Shuhei
Morikuni, Shu
Chiba, Naoya
Kawanabe, Motoaki
Iwasawa, Yusuke
Matsuo, Yutaka
Computer Vision and Pattern Recognition
Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.
title E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.17969