Physical and Augmented Reality based Playful Activities for Refresher Training of ASHA Workers in India

Fuente: arXiv
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Autores principales: Majhi, Arka, Agnihotri, Satish B., Mondal, Aparajita
Formato: Preprint
Publicado: 2026
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author Majhi, Arka
Agnihotri, Satish B.
Mondal, Aparajita
author_facet Majhi, Arka
Agnihotri, Satish B.
Mondal, Aparajita
contents Recent health surveys in India highlight the alarming child malnutrition levels and lower rates of complete child immunization in many parts of India. Previous researches report that the conventional training pedagogy of the CHWs (Community Healthcare Workers) or the ASHAs (Accredited Social Health Activists) in India is ineffective in enhancing their capacity. Considering that the CHWs are getting equipped with smartphones, it calls for a rethinking of their training pedagogy using the ICT approach. Two refresher training tools were developed to make learning the child immunization schedule more exciting and conceptually engaging for ASHAs. The physical and AR (Augmented Reality) versions of designed card games were compared for effectiveness and knowledge retention, pre, and post-intervention through questionnaire tests conducted immediately before and after playing multiple sessions. The AR-based play was found to be better in learning and knowledge retention with more engagement, mainly due to its interactive and intuitive nature of play.
format Preprint
id arxiv_https___arxiv_org_abs_2604_18959
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Physical and Augmented Reality based Playful Activities for Refresher Training of ASHA Workers in India
Majhi, Arka
Agnihotri, Satish B.
Mondal, Aparajita
Human-Computer Interaction
Computers and Society
Recent health surveys in India highlight the alarming child malnutrition levels and lower rates of complete child immunization in many parts of India. Previous researches report that the conventional training pedagogy of the CHWs (Community Healthcare Workers) or the ASHAs (Accredited Social Health Activists) in India is ineffective in enhancing their capacity. Considering that the CHWs are getting equipped with smartphones, it calls for a rethinking of their training pedagogy using the ICT approach. Two refresher training tools were developed to make learning the child immunization schedule more exciting and conceptually engaging for ASHAs. The physical and AR (Augmented Reality) versions of designed card games were compared for effectiveness and knowledge retention, pre, and post-intervention through questionnaire tests conducted immediately before and after playing multiple sessions. The AR-based play was found to be better in learning and knowledge retention with more engagement, mainly due to its interactive and intuitive nature of play.
title Physical and Augmented Reality based Playful Activities for Refresher Training of ASHA Workers in India
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2604.18959