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Main Authors: Kim, Seok Joon, Cao, Dinh Duc, Spinola, Federica, Lee, Se Jin, Cho, Kyu Sung
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.19025
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author Kim, Seok Joon
Cao, Dinh Duc
Spinola, Federica
Lee, Se Jin
Cho, Kyu Sung
author_facet Kim, Seok Joon
Cao, Dinh Duc
Spinola, Federica
Lee, Se Jin
Cho, Kyu Sung
contents Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current technologies still face limitations, such as the inability to reflect minor scene changes without a complete recapture, the lack of semantic scene understanding, and various texturing challenges that affect the 3D model's visual quality. These issues affect the realism required for VR experiences and other applications such as in interior design and real estate. To address these challenges, we introduce RoomRecon, an interactive, real-time scanning and texturing pipeline for 3D room models. We propose a two-phase texturing pipeline that integrates AR-guided image capturing for texturing and generative AI models to improve texturing quality and provide better replicas of indoor spaces. Moreover, we suggest focusing only on permanent room elements such as walls, floors, and ceilings, to allow for easily customizable 3D models. We conduct experiments in a variety of indoor spaces to assess the texturing quality and speed of our method. The quantitative results and user study demonstrate that RoomRecon surpasses state-of-the-art methods in terms of texturing quality and on-device computation time.
format Preprint
id arxiv_https___arxiv_org_abs_2604_19025
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices
Kim, Seok Joon
Cao, Dinh Duc
Spinola, Federica
Lee, Se Jin
Cho, Kyu Sung
Robotics
Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current technologies still face limitations, such as the inability to reflect minor scene changes without a complete recapture, the lack of semantic scene understanding, and various texturing challenges that affect the 3D model's visual quality. These issues affect the realism required for VR experiences and other applications such as in interior design and real estate. To address these challenges, we introduce RoomRecon, an interactive, real-time scanning and texturing pipeline for 3D room models. We propose a two-phase texturing pipeline that integrates AR-guided image capturing for texturing and generative AI models to improve texturing quality and provide better replicas of indoor spaces. Moreover, we suggest focusing only on permanent room elements such as walls, floors, and ceilings, to allow for easily customizable 3D models. We conduct experiments in a variety of indoor spaces to assess the texturing quality and speed of our method. The quantitative results and user study demonstrate that RoomRecon surpasses state-of-the-art methods in terms of texturing quality and on-device computation time.
title RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices
topic Robotics
url https://arxiv.org/abs/2604.19025