PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | , , , , |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
| _version_ | 1866914494395973632 |
|---|---|
| author | Ji, Chaonan Qi, Jinwei Xu, Sheng Zhang, Peng Zhang, Bang |
| author_facet | Ji, Chaonan Qi, Jinwei Xu, Sheng Zhang, Peng Zhang, Bang |
| contents | Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2604_19129 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment Ji, Chaonan Qi, Jinwei Xu, Sheng Zhang, Peng Zhang, Bang Computer Vision and Pattern Recognition Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU. |
| title | PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2604.19129 |