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Main Authors: Zhang, Xiaotian, Wei, Jianhui, Wang, Yuan, Tan, Jie, Li, Yichen, Zhang, Yan, Chen, Ziyi, Zhang, Daoan, YU, Dezhi, Xu, Wei, Jiang, Songtao, Liu, Zuozhu
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.19193
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author Zhang, Xiaotian
Wei, Jianhui
Wang, Yuan
Tan, Jie
Li, Yichen
Zhang, Yan
Chen, Ziyi
Zhang, Daoan
YU, Dezhi
Xu, Wei
Jiang, Songtao
Liu, Zuozhu
author_facet Zhang, Xiaotian
Wei, Jianhui
Wang, Yuan
Tan, Jie
Li, Yichen
Zhang, Yan
Chen, Ziyi
Zhang, Daoan
YU, Dezhi
Xu, Wei
Jiang, Songtao
Liu, Zuozhu
contents Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.
format Preprint
id arxiv_https___arxiv_org_abs_2604_19193
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle How Far Are Video Models from True Multimodal Reasoning?
Zhang, Xiaotian
Wei, Jianhui
Wang, Yuan
Tan, Jie
Li, Yichen
Zhang, Yan
Chen, Ziyi
Zhang, Daoan
YU, Dezhi
Xu, Wei
Jiang, Songtao
Liu, Zuozhu
Computer Vision and Pattern Recognition
Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.
title How Far Are Video Models from True Multimodal Reasoning?
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.19193