SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Li, Bo, Kang, Jiahao, Ma, Yubo, Liu, Feng-Lin, Liu, Bin, Zhang, Fang-Lue, Gao, Lin
Format: Preprint
Veröffentlicht: 2026
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author Li, Bo
Kang, Jiahao
Ma, Yubo
Liu, Feng-Lin
Liu, Bin
Zhang, Fang-Lue
Gao, Lin
author_facet Li, Bo
Kang, Jiahao
Ma, Yubo
Liu, Feng-Lin
Liu, Bin
Zhang, Fang-Lue
Gao, Lin
contents 3D Gaussian representations have emerged as a powerful paradigm for digital head modeling, achieving photorealistic quality with real-time rendering. However, intuitive and interactive creation or editing of 3D Gaussian head models remains challenging. Although 2D sketches provide an ideal interaction modality for fast, intuitive conceptual design, they are sparse, depth-ambiguous, and lack high-frequency appearance cues, making it difficult to infer dense, geometrically consistent 3D Gaussian structures from strokes - especially under real-time constraints. To address these challenges, we propose SketchFaceGS, the first sketch-driven framework for real-time generation and editing of photorealistic 3D Gaussian head models from 2D sketches. Our method uses a feed-forward, coarse-to-fine architecture. A Transformer-based UV feature-prediction module first reconstructs a coarse but geometrically consistent UV feature map from the input sketch, and then a 3D UV feature enhancement module refines it with high-frequency, photorealistic detail to produce a high-fidelity 3D head. For editing, we introduce a UV Mask Fusion technique combined with a layer-by-layer feature-fusion strategy, enabling precise, real-time, free-viewpoint modifications. Extensive experiments show that SketchFaceGS outperforms existing methods in both generation fidelity and editing flexibility, producing high-quality, editable 3D heads from sketches in a single forward pass.
format Preprint
id arxiv_https___arxiv_org_abs_2604_19202
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
Li, Bo
Kang, Jiahao
Ma, Yubo
Liu, Feng-Lin
Liu, Bin
Zhang, Fang-Lue
Gao, Lin
Graphics
Computer Vision and Pattern Recognition
3D Gaussian representations have emerged as a powerful paradigm for digital head modeling, achieving photorealistic quality with real-time rendering. However, intuitive and interactive creation or editing of 3D Gaussian head models remains challenging. Although 2D sketches provide an ideal interaction modality for fast, intuitive conceptual design, they are sparse, depth-ambiguous, and lack high-frequency appearance cues, making it difficult to infer dense, geometrically consistent 3D Gaussian structures from strokes - especially under real-time constraints. To address these challenges, we propose SketchFaceGS, the first sketch-driven framework for real-time generation and editing of photorealistic 3D Gaussian head models from 2D sketches. Our method uses a feed-forward, coarse-to-fine architecture. A Transformer-based UV feature-prediction module first reconstructs a coarse but geometrically consistent UV feature map from the input sketch, and then a 3D UV feature enhancement module refines it with high-frequency, photorealistic detail to produce a high-fidelity 3D head. For editing, we introduce a UV Mask Fusion technique combined with a layer-by-layer feature-fusion strategy, enabling precise, real-time, free-viewpoint modifications. Extensive experiments show that SketchFaceGS outperforms existing methods in both generation fidelity and editing flexibility, producing high-quality, editable 3D heads from sketches in a single forward pass.
title SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.19202