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Main Authors: Zhang, Yuezhe, Bai, Luqian, Yu, Mengting, Wei, Lei, Wan, Shuai, Zhang, Yifan
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.19216
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author Zhang, Yuezhe
Bai, Luqian
Yu, Mengting
Wei, Lei
Wan, Shuai
Zhang, Yifan
author_facet Zhang, Yuezhe
Bai, Luqian
Yu, Mengting
Wei, Lei
Wan, Shuai
Zhang, Yifan
contents Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording onboard sensor signals for offline reconstruction. After the calibration step, the device orientations are aligned to a baseline frame to obtain relative poses, and the optical axis of the camera is mapped to an object-centered spherical grid for uniform viewpoint indexing. To curb polar sampling bias, we compute area-weighted spherical coverage in real-time and guide the user's motion accordingly. We compare the proposed method with RealityScan and the free-capture strategy. Our method achieves superior reconstruction quality using fewer input images compared to free capture and RealityScan. Further analysis shows that the proposed method is able to obtain more comprehensive and uniform viewpoint coverage during object-centered acquisition.
format Preprint
id arxiv_https___arxiv_org_abs_2604_19216
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones
Zhang, Yuezhe
Bai, Luqian
Yu, Mengting
Wei, Lei
Wan, Shuai
Zhang, Yifan
Computer Vision and Pattern Recognition
Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording onboard sensor signals for offline reconstruction. After the calibration step, the device orientations are aligned to a baseline frame to obtain relative poses, and the optical axis of the camera is mapped to an object-centered spherical grid for uniform viewpoint indexing. To curb polar sampling bias, we compute area-weighted spherical coverage in real-time and guide the user's motion accordingly. We compare the proposed method with RealityScan and the free-capture strategy. Our method achieves superior reconstruction quality using fewer input images compared to free capture and RealityScan. Further analysis shows that the proposed method is able to obtain more comprehensive and uniform viewpoint coverage during object-centered acquisition.
title An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.19216