TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing
Fuente:
arXiv
Guardado en:
| Autores principales: | Chen, Yanhui, Li, Jiahong, Wang, Jingchao, Lin, Junyi, Zeng, Zixin, Shi, Yang |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
CoCo-SAM3: Harnessing Concept Conflict in Open-Vocabulary Semantic Segmentation
por: Chen, Yanhui, et al.
Publicado: (2026)
por: Chen, Yanhui, et al.
Publicado: (2026)
ChordEdit: One-Step Low-Energy Transport for Image Editing
por: Lu, Liangsi, et al.
Publicado: (2026)
por: Lu, Liangsi, et al.
Publicado: (2026)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
por: Liu, Lei, et al.
Publicado: (2025)
por: Liu, Lei, et al.
Publicado: (2025)
Majorization-Guided Test-Time Adaptation for Vision-Language Models under Modality-Specific Shift
por: Chen, Lixian, et al.
Publicado: (2026)
por: Chen, Lixian, et al.
Publicado: (2026)
VkSplat: High-Performance 3DGS Training in Vulkan Compute
por: Chen, Jingxiang, et al.
Publicado: (2026)
por: Chen, Jingxiang, et al.
Publicado: (2026)
Distilled-3DGS:Distilled 3D Gaussian Splatting
por: Xiang, Lintao, et al.
Publicado: (2025)
por: Xiang, Lintao, et al.
Publicado: (2025)
LP-3DGS: Learning to Prune 3D Gaussian Splatting
por: Zhang, Zhaoliang, et al.
Publicado: (2024)
por: Zhang, Zhaoliang, et al.
Publicado: (2024)
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions
por: Lin, Jinwei
Publicado: (2024)
por: Lin, Jinwei
Publicado: (2024)
UW-3DGS: Underwater 3D Reconstruction with Physics-Aware Gaussian Splatting
por: Xing, Wenpeng, et al.
Publicado: (2025)
por: Xing, Wenpeng, et al.
Publicado: (2025)
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding
por: Lee, Seungjun, et al.
Publicado: (2026)
por: Lee, Seungjun, et al.
Publicado: (2026)
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
por: Meng, Jiarui, et al.
Publicado: (2024)
por: Meng, Jiarui, et al.
Publicado: (2024)
RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
por: Fu, Chuanyu, et al.
Publicado: (2025)
por: Fu, Chuanyu, et al.
Publicado: (2025)
Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting
por: Yang, Shuojue, et al.
Publicado: (2024)
por: Yang, Shuojue, et al.
Publicado: (2024)
RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
por: Fu, Chuanyu, et al.
Publicado: (2025)
por: Fu, Chuanyu, et al.
Publicado: (2025)
EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting
por: Liao, Bohao, et al.
Publicado: (2024)
por: Liao, Bohao, et al.
Publicado: (2024)
KeyframeFace: Language-Driven Facial Animation via Semantic Keyframes
por: Wu, Jingchao, et al.
Publicado: (2025)
por: Wu, Jingchao, et al.
Publicado: (2025)
Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
por: Zhang, Zixin, et al.
Publicado: (2024)
por: Zhang, Zixin, et al.
Publicado: (2024)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
por: Shi, Changyue, et al.
Publicado: (2025)
por: Shi, Changyue, et al.
Publicado: (2025)
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
por: Chen, Jiahao, et al.
Publicado: (2026)
por: Chen, Jiahao, et al.
Publicado: (2026)
3DAffordSplat: Efficient Affordance Reasoning with 3D Gaussians
por: Wei, Zeming, et al.
Publicado: (2025)
por: Wei, Zeming, et al.
Publicado: (2025)
E-3DGS: Gaussian Splatting with Exposure and Motion Events
por: Yin, Xiaoting, et al.
Publicado: (2024)
por: Yin, Xiaoting, et al.
Publicado: (2024)
Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
por: Qiu, Ri-Zhao, et al.
Publicado: (2024)
por: Qiu, Ri-Zhao, et al.
Publicado: (2024)
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
por: Bagdasarian, Milena T., et al.
Publicado: (2024)
por: Bagdasarian, Milena T., et al.
Publicado: (2024)
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
por: Höllein, Lukas, et al.
Publicado: (2024)
por: Höllein, Lukas, et al.
Publicado: (2024)
Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
por: Pearl, Naama, et al.
Publicado: (2026)
por: Pearl, Naama, et al.
Publicado: (2026)
FlashEdit: Decoupling Speed, Structure, and Semantics for Precise Image Editing
por: Wu, Junyi, et al.
Publicado: (2025)
por: Wu, Junyi, et al.
Publicado: (2025)
Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning
por: Suzuki, Teppei
Publicado: (2024)
por: Suzuki, Teppei
Publicado: (2024)
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
por: Sun, Xiangyu, et al.
Publicado: (2024)
por: Sun, Xiangyu, et al.
Publicado: (2024)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
por: Lan, Lei, et al.
Publicado: (2025)
por: Lan, Lei, et al.
Publicado: (2025)
COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing
por: Barthel, Florian, et al.
Publicado: (2026)
por: Barthel, Florian, et al.
Publicado: (2026)
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
por: Li, Mingrui, et al.
Publicado: (2025)
por: Li, Mingrui, et al.
Publicado: (2025)
Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation
por: Huang, Ziyang, et al.
Publicado: (2025)
por: Huang, Ziyang, et al.
Publicado: (2025)
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
por: Cheng, Chong, et al.
Publicado: (2025)
por: Cheng, Chong, et al.
Publicado: (2025)
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
por: Qian, Zhiyin, et al.
Publicado: (2023)
por: Qian, Zhiyin, et al.
Publicado: (2023)
H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting
por: He, Bing, et al.
Publicado: (2024)
por: He, Bing, et al.
Publicado: (2024)
P-4DGS: Predictive 4D Gaussian Splatting with 90$\times$ Compression
por: Wang, Henan, et al.
Publicado: (2025)
por: Wang, Henan, et al.
Publicado: (2025)
Semantic Granularity Navigation in Image Editing
por: Lu, Liangsi, et al.
Publicado: (2026)
por: Lu, Liangsi, et al.
Publicado: (2026)
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
por: Hu, Yan Song, et al.
Publicado: (2024)
por: Hu, Yan Song, et al.
Publicado: (2024)
TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement
por: Shaheen, Belal, et al.
Publicado: (2026)
por: Shaheen, Belal, et al.
Publicado: (2026)
3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing
por: Dong, Jiahua, et al.
Publicado: (2026)
por: Dong, Jiahua, et al.
Publicado: (2026)
Ejemplares similares
-
CoCo-SAM3: Harnessing Concept Conflict in Open-Vocabulary Semantic Segmentation
por: Chen, Yanhui, et al.
Publicado: (2026) -
ChordEdit: One-Step Low-Energy Transport for Image Editing
por: Lu, Liangsi, et al.
Publicado: (2026) -
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
por: Liu, Lei, et al.
Publicado: (2025) -
Majorization-Guided Test-Time Adaptation for Vision-Language Models under Modality-Specific Shift
por: Chen, Lixian, et al.
Publicado: (2026) -
VkSplat: High-Performance 3DGS Training in Vulkan Compute
por: Chen, Jingxiang, et al.
Publicado: (2026)