Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training
Fuente:
arXiv
Saved in:
| Main Authors: | Zhang, Yangming, Xu, Jian, Li, Chaojian, Zhu, Kunxiong, Niu, Wei, Agrawal, Gagan, Zhao, Yang Katie, Wang, Jian, Lin, Yingyan Celine, Yin, Miao |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
by: Zhang, Yangming, et al.
Published: (2024)
by: Zhang, Yangming, et al.
Published: (2024)
FlashMem: Supporting Modern DNN Workloads on Mobile with GPU Memory Hierarchy Optimizations
by: Shu, Zhihao, et al.
Published: (2026)
by: Shu, Zhihao, et al.
Published: (2026)
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
by: Li, Sixu, et al.
Published: (2025)
by: Li, Sixu, et al.
Published: (2025)
RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
by: Li, Chaojian, et al.
Published: (2022)
by: Li, Chaojian, et al.
Published: (2022)
Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
by: Zhu, Lingting, et al.
Published: (2025)
by: Zhu, Lingting, et al.
Published: (2025)
MixRT: Mixed Neural Representations For Real-Time NeRF Rendering
by: Li, Chaojian, et al.
Published: (2023)
by: Li, Chaojian, et al.
Published: (2023)
2-in-1 Accelerator: Enabling Random Precision Switch for Winning Both Adversarial Robustness and Efficiency
by: Fu, Yonggan, et al.
Published: (2021)
by: Fu, Yonggan, et al.
Published: (2021)
Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstruction
by: Li, Sixu, et al.
Published: (2023)
by: Li, Sixu, et al.
Published: (2023)
Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
by: Ye, Zhifan, et al.
Published: (2025)
by: Ye, Zhifan, et al.
Published: (2025)
TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization
by: Zhong, Chonghao, et al.
Published: (2026)
by: Zhong, Chonghao, et al.
Published: (2026)
GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splatting
by: Li, Yangming, et al.
Published: (2025)
by: Li, Yangming, et al.
Published: (2025)
FracTrain: Fractionally Squeezing Bit Savings Both Temporally and Spatially for Efficient DNN Training
by: Fu, Yonggan, et al.
Published: (2020)
by: Fu, Yonggan, et al.
Published: (2020)
SoD$^2$: Statically Optimizing Dynamic Deep Neural Network
by: Niu, Wei, et al.
Published: (2024)
by: Niu, Wei, et al.
Published: (2024)
Gaussian Splatting with Discretized SDF for Relightable Assets
by: Zhu, Zuo-Liang, et al.
Published: (2025)
by: Zhu, Zuo-Liang, et al.
Published: (2025)
ERSAM: Neural Architecture Search For Energy-Efficient and Real-Time Social Ambiance Measurement
by: Li, Chaojian, et al.
Published: (2023)
by: Li, Chaojian, et al.
Published: (2023)
A3C-S: Automated Agent Accelerator Co-Search towards Efficient Deep Reinforcement Learning
by: Fu, Yonggan, et al.
Published: (2021)
by: Fu, Yonggan, et al.
Published: (2021)
Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers
by: Li, Chaojian, et al.
Published: (2025)
by: Li, Chaojian, et al.
Published: (2025)
Optimizing 3D Gaussian Splattering for Mobile GPUs
by: Sanim, Md Musfiqur Rahman, et al.
Published: (2025)
by: Sanim, Md Musfiqur Rahman, et al.
Published: (2025)
DANCE: DAta-Network Co-optimization for Efficient Segmentation Model Training and Inference
by: Li, Chaojian, et al.
Published: (2021)
by: Li, Chaojian, et al.
Published: (2021)
MixGCN: Scalable GCN Training by Mixture of Parallelism and Mixture of Accelerators
by: Wan, Cheng, et al.
Published: (2025)
by: Wan, Cheng, et al.
Published: (2025)
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
by: Yang, Chen, et al.
Published: (2024)
by: Yang, Chen, et al.
Published: (2024)
Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields
by: Fu, Yonggan, et al.
Published: (2024)
by: Fu, Yonggan, et al.
Published: (2024)
Virtual Memory for 3D Gaussian Splatting
by: Haberl, Jonathan, et al.
Published: (2025)
by: Haberl, Jonathan, et al.
Published: (2025)
MUGSQA: Novel Multi-Uncertainty-Based Gaussian Splatting Quality Assessment Method, Dataset, and Benchmarks
by: Chen, Tianang, et al.
Published: (2025)
by: Chen, Tianang, et al.
Published: (2025)
GaussianPro: 3D Gaussian Splatting with Progressive Propagation
by: Cheng, Kai, et al.
Published: (2024)
by: Cheng, Kai, et al.
Published: (2024)
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
by: Wei, Xiaobao, et al.
Published: (2024)
by: Wei, Xiaobao, et al.
Published: (2024)
On Scaling Up 3D Gaussian Splatting Training
by: Zhao, Hexu, et al.
Published: (2024)
by: Zhao, Hexu, et al.
Published: (2024)
EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy
by: Gao, Ao, et al.
Published: (2025)
by: Gao, Ao, et al.
Published: (2025)
Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
by: Xu, Jiawei, et al.
Published: (2024)
by: Xu, Jiawei, et al.
Published: (2024)
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
by: Li, Changbai, et al.
Published: (2025)
by: Li, Changbai, et al.
Published: (2025)
Fast and Robust Deformable 3D Gaussian Splatting
by: Jiao, Han, et al.
Published: (2026)
by: Jiao, Han, et al.
Published: (2026)
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
by: Wei, Xiaobao, et al.
Published: (2024)
by: Wei, Xiaobao, et al.
Published: (2024)
3DGauCIM: Accelerating Static/Dynamic 3D Gaussian Splatting via Digital CIM for High Frame Rate Real-Time Edge Rendering
by: Huang, Wei-Hsing, et al.
Published: (2025)
by: Huang, Wei-Hsing, et al.
Published: (2025)
Decoupling Motion and Geometry in 4D Gaussian Splatting
by: Zhang, Yi, et al.
Published: (2026)
by: Zhang, Yi, et al.
Published: (2026)
Lightweight Predictive 3D Gaussian Splats
by: Cao, Junli, et al.
Published: (2024)
by: Cao, Junli, et al.
Published: (2024)
Reducing the Memory Footprint of 3D Gaussian Splatting
by: Papantonakis, Panagiotis, et al.
Published: (2024)
by: Papantonakis, Panagiotis, et al.
Published: (2024)
HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization
by: Kang, Yulei, et al.
Published: (2026)
by: Kang, Yulei, et al.
Published: (2026)
INGeo: Accelerating Instant Neural Scene Reconstruction with Noisy Geometry Priors
by: Li, Chaojian, et al.
Published: (2022)
by: Li, Chaojian, et al.
Published: (2022)
LiDAR-enhanced 3D Gaussian Splatting Mapping
by: Shen, Jian, et al.
Published: (2025)
by: Shen, Jian, et al.
Published: (2025)
ThermalGaussian: Thermal 3D Gaussian Splatting
by: Lu, Rongfeng, et al.
Published: (2024)
by: Lu, Rongfeng, et al.
Published: (2024)
Similar Items
-
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
by: Zhang, Yangming, et al.
Published: (2024) -
FlashMem: Supporting Modern DNN Workloads on Mobile with GPU Memory Hierarchy Optimizations
by: Shu, Zhihao, et al.
Published: (2026) -
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
by: Li, Sixu, et al.
Published: (2025) -
RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
by: Li, Chaojian, et al.
Published: (2022) -
Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
by: Zhu, Lingting, et al.
Published: (2025)