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Autore principale: Majhi, Arka
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2604.20071
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author Majhi, Arka
author_facet Majhi, Arka
contents Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the available controllers are unable to bridge the user experience in the real world to the actions in the virtual world. My research is to identify HCI problems in existing VR controllers, design a physical controller prototype with realistic tangible mapping, trying to solve the existing problems and evaluate it in a designed VR game for skating. Its immersiveness would be graded on Likert scale on parameters like perceived interactivity and reality, spatial presence and enjoyment. The evaluation will be done after trial runs and feedback sessions by playing the game with the designed controller and comparing it with ones available in the market. The findings will help people understand what all parameters we should consider while designing futuristic controllers, customized for a particular sport.
format Preprint
id arxiv_https___arxiv_org_abs_2604_20071
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Enhancing immersion in Virtual Reality sports through Physical Interactions
Majhi, Arka
Human-Computer Interaction
Computers and Society
Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the available controllers are unable to bridge the user experience in the real world to the actions in the virtual world. My research is to identify HCI problems in existing VR controllers, design a physical controller prototype with realistic tangible mapping, trying to solve the existing problems and evaluate it in a designed VR game for skating. Its immersiveness would be graded on Likert scale on parameters like perceived interactivity and reality, spatial presence and enjoyment. The evaluation will be done after trial runs and feedback sessions by playing the game with the designed controller and comparing it with ones available in the market. The findings will help people understand what all parameters we should consider while designing futuristic controllers, customized for a particular sport.
title Enhancing immersion in Virtual Reality sports through Physical Interactions
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2604.20071