Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

Fuente: arXiv
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Autori principali: Sun, Mingze, Zeng, Cheng, Pei, Jiansong, Chen, Junhao, Song, Chaoyue, Wang, Shaohui, Chang, Tianyuan, Huang, Bin, Zeng, Zijiao, Huang, Ruqi
Natura: Preprint
Pubblicazione: 2026
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author Sun, Mingze
Zeng, Cheng
Pei, Jiansong
Chen, Junhao
Song, Chaoyue
Wang, Shaohui
Chang, Tianyuan
Huang, Bin
Zeng, Zijiao
Huang, Ruqi
author_facet Sun, Mingze
Zeng, Cheng
Pei, Jiansong
Chen, Junhao
Song, Chaoyue
Wang, Shaohui
Chang, Tianyuan
Huang, Bin
Zeng, Zijiao
Huang, Ruqi
contents Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators.
format Preprint
id arxiv_https___arxiv_org_abs_2604_20539
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
Sun, Mingze
Zeng, Cheng
Pei, Jiansong
Chen, Junhao
Song, Chaoyue
Wang, Shaohui
Chang, Tianyuan
Huang, Bin
Zeng, Zijiao
Huang, Ruqi
Graphics
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators.
title Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
topic Graphics
url https://arxiv.org/abs/2604.20539