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Bibliographic Details
Main Authors: Ham, Auejin, Boudaoud, Ben
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.20673
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author Ham, Auejin
Boudaoud, Ben
author_facet Ham, Auejin
Boudaoud, Ben
contents Submovements are ballistic components of human motion constituting a large part of motor interaction and arising from the cyclical and overlapping cognitive processes of perception, motor planning, and motor execution. Extracting submovements is challenging as the motions tend to overlap, or start before the previous ends. We propose and evaluate use of a wavelet-inspired technique to accurately locate and parameterize submovements from one-dimensional speed time series. Our method employs a self-weighted loss refinement step to identify and improve regions of poor quality of fit, a challenge for simpler wavelet transforms. We demonstrate the accuracy of our method by presenting analysis of ~6,400 1-2s trials of synthetic egocentric camera (first-person shooter) aim data for which we know ground truth, modeled from a similarly sized real data set of 13 users. We compare our method to dual-threshold and the persistence 1D segmentation techniques and note challenges and opportunities for future improvements.
format Preprint
id arxiv_https___arxiv_org_abs_2604_20673
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Short-time, Wavelet-inspired Mouse Submovement Detection
Ham, Auejin
Boudaoud, Ben
Human-Computer Interaction
Submovements are ballistic components of human motion constituting a large part of motor interaction and arising from the cyclical and overlapping cognitive processes of perception, motor planning, and motor execution. Extracting submovements is challenging as the motions tend to overlap, or start before the previous ends. We propose and evaluate use of a wavelet-inspired technique to accurately locate and parameterize submovements from one-dimensional speed time series. Our method employs a self-weighted loss refinement step to identify and improve regions of poor quality of fit, a challenge for simpler wavelet transforms. We demonstrate the accuracy of our method by presenting analysis of ~6,400 1-2s trials of synthetic egocentric camera (first-person shooter) aim data for which we know ground truth, modeled from a similarly sized real data set of 13 users. We compare our method to dual-threshold and the persistence 1D segmentation techniques and note challenges and opportunities for future improvements.
title Short-time, Wavelet-inspired Mouse Submovement Detection
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.20673