Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Liang, Guotao, Wang, Zhangcheng, Hu, Juncheng, Zhou, Haitao, Xue, Ziteng, Zhang, Jing, Xu, Dong, Yu, Qian
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866908989080469504
author Liang, Guotao
Wang, Zhangcheng
Hu, Juncheng
Zhou, Haitao
Xue, Ziteng
Zhang, Jing
Xu, Dong
Yu, Qian
author_facet Liang, Guotao
Wang, Zhangcheng
Hu, Juncheng
Zhou, Haitao
Xue, Ziteng
Zhang, Jing
Xu, Dong
Yu, Qian
contents Multimodal Large Language Models (MLLMs) have shown promising capabilities in generating Scalable Vector Graphics (SVG) via direct code synthesis. However, existing paradigms typically adopt an open-loop "blind drawing" approach, where models generate symbolic code sequences without perceiving intermediate visual outcomes. This methodology severely underutilizes the powerful visual priors embedded in MLLMs vision encoders, treating SVG generation as a disjointed textual sequence modeling task rather than an integrated visuo-spatial one. Consequently, models struggle to reason about partial canvas states and implicit occlusion relationships, which are visually explicit but textually ambiguous. To bridge this gap, we propose Render-in-the-Loop, a novel generation paradigm that reformulates SVG synthesis as a step-wise, visual-context-aware process. By rendering intermediate code states into a cumulative canvas, the model explicitly observes the evolving visual context at each step, leveraging on-the-fly feedback to guide subsequent generation. However, we demonstrate that applying this visual loop naively to off-the-shelf models is suboptimal due to their inability to leverage incremental visual-code mappings. To address this, we first utilize fine-grained path decomposition to construct dense multi-step visual trajectories, and then introduce a Visual Self-Feedback (VSF) training strategy to condition the next primitive generation on intermediate visual states. Furthermore, a Render-and-Verify (RaV) inference mechanism is proposed to effectively filter degenerate and redundant primitives. Our framework, instantiated on a multimodal foundation model, outperforms strong open-weight baselines on the standard MMSVGBench. This result highlights the remarkable data efficiency and generalization capability of our Render-in-the-Loop paradigm for both Text-to-SVG and Image-to-SVG tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2604_20730
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback
Liang, Guotao
Wang, Zhangcheng
Hu, Juncheng
Zhou, Haitao
Xue, Ziteng
Zhang, Jing
Xu, Dong
Yu, Qian
Computer Vision and Pattern Recognition
Multimodal Large Language Models (MLLMs) have shown promising capabilities in generating Scalable Vector Graphics (SVG) via direct code synthesis. However, existing paradigms typically adopt an open-loop "blind drawing" approach, where models generate symbolic code sequences without perceiving intermediate visual outcomes. This methodology severely underutilizes the powerful visual priors embedded in MLLMs vision encoders, treating SVG generation as a disjointed textual sequence modeling task rather than an integrated visuo-spatial one. Consequently, models struggle to reason about partial canvas states and implicit occlusion relationships, which are visually explicit but textually ambiguous. To bridge this gap, we propose Render-in-the-Loop, a novel generation paradigm that reformulates SVG synthesis as a step-wise, visual-context-aware process. By rendering intermediate code states into a cumulative canvas, the model explicitly observes the evolving visual context at each step, leveraging on-the-fly feedback to guide subsequent generation. However, we demonstrate that applying this visual loop naively to off-the-shelf models is suboptimal due to their inability to leverage incremental visual-code mappings. To address this, we first utilize fine-grained path decomposition to construct dense multi-step visual trajectories, and then introduce a Visual Self-Feedback (VSF) training strategy to condition the next primitive generation on intermediate visual states. Furthermore, a Render-and-Verify (RaV) inference mechanism is proposed to effectively filter degenerate and redundant primitives. Our framework, instantiated on a multimodal foundation model, outperforms strong open-weight baselines on the standard MMSVGBench. This result highlights the remarkable data efficiency and generalization capability of our Render-in-the-Loop paradigm for both Text-to-SVG and Image-to-SVG tasks.
title Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.20730