Realistic Virtual Flood Experience System Using 360° Videos and 3D City Models Constructed from Building Footprints

Fuente: arXiv
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Auteurs principaux: Banno, Tatsuro, Kawada, Koki, Takenawa, Mizuki, Denda, Masatoshi, Aizawa, Kiyoharu
Format: Preprint
Publié: 2026
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author Banno, Tatsuro
Kawada, Koki
Takenawa, Mizuki
Denda, Masatoshi
Aizawa, Kiyoharu
author_facet Banno, Tatsuro
Kawada, Koki
Takenawa, Mizuki
Denda, Masatoshi
Aizawa, Kiyoharu
contents Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do not correspond to real locations and often lack sufficient photorealism, limiting users' ability to relate scenarios to their own surroundings. Although 360° video-based virtual environments offer a simple and scalable way to visually replicate real-world scenes, effective 3D flood visualization in these environments typically requires 3D building geometry of the target area, which is not readily available in many regions. To address this limitation, we propose a new virtual flood experience framework that integrates 360° videos with 3D models automatically constructed from widely available 2D building footprints. By extruding footprints to plausible heights and spatially aligning the constructed models with 360° videos, our framework enables 3D flood visualization in photorealistic environments without relying on pre-existing city models such as CityGML. We demonstrate the framework in Memuro, Hokkaido, Japan, an area vulnerable to river flooding. A user study with local residents showed that the proposed system enhances users' ability to envision location-specific flood evacuation situations, demonstrating its potential as an effective tool for disaster risk communication and education.
format Preprint
id arxiv_https___arxiv_org_abs_2604_20746
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Realistic Virtual Flood Experience System Using 360° Videos and 3D City Models Constructed from Building Footprints
Banno, Tatsuro
Kawada, Koki
Takenawa, Mizuki
Denda, Masatoshi
Aizawa, Kiyoharu
Multimedia
Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do not correspond to real locations and often lack sufficient photorealism, limiting users' ability to relate scenarios to their own surroundings. Although 360° video-based virtual environments offer a simple and scalable way to visually replicate real-world scenes, effective 3D flood visualization in these environments typically requires 3D building geometry of the target area, which is not readily available in many regions. To address this limitation, we propose a new virtual flood experience framework that integrates 360° videos with 3D models automatically constructed from widely available 2D building footprints. By extruding footprints to plausible heights and spatially aligning the constructed models with 360° videos, our framework enables 3D flood visualization in photorealistic environments without relying on pre-existing city models such as CityGML. We demonstrate the framework in Memuro, Hokkaido, Japan, an area vulnerable to river flooding. A user study with local residents showed that the proposed system enhances users' ability to envision location-specific flood evacuation situations, demonstrating its potential as an effective tool for disaster risk communication and education.
title Realistic Virtual Flood Experience System Using 360° Videos and 3D City Models Constructed from Building Footprints
topic Multimedia
url https://arxiv.org/abs/2604.20746