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Bibliographic Details
Main Authors: Turkmanović, Haris, Vukoje, David, Lekić, Aleksandra, Prokin, Milan
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.21532
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author Turkmanović, Haris
Vukoje, David
Lekić, Aleksandra
Prokin, Milan
author_facet Turkmanović, Haris
Vukoje, David
Lekić, Aleksandra
Prokin, Milan
contents The aim of this paper is to demonstrate some interesting and useful approaches for writing a program in the assembly language. In order to demonstrate the possibilities of the assembly language, a project called "Arkanoid" was created. This project is written in assembly language and it presents few interesting algorithms. Assembly language, which is used for designing the game is x86 Assembly language, which produces object code for the x86 class of processors. As a working environment is chosen Visual Studio 2015, because it gives the useful tools for debugging and testing of the created software (game). Execution of the program results in a "Arkanoid" game, placed in Windows OS Console.
format Preprint
id arxiv_https___arxiv_org_abs_2604_21532
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Using Assembly Language for Creating Games
Turkmanović, Haris
Vukoje, David
Lekić, Aleksandra
Prokin, Milan
Systems and Control
The aim of this paper is to demonstrate some interesting and useful approaches for writing a program in the assembly language. In order to demonstrate the possibilities of the assembly language, a project called "Arkanoid" was created. This project is written in assembly language and it presents few interesting algorithms. Assembly language, which is used for designing the game is x86 Assembly language, which produces object code for the x86 class of processors. As a working environment is chosen Visual Studio 2015, because it gives the useful tools for debugging and testing of the created software (game). Execution of the program results in a "Arkanoid" game, placed in Windows OS Console.
title Using Assembly Language for Creating Games
topic Systems and Control
url https://arxiv.org/abs/2604.21532