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Bibliographic Details
Main Authors: Liu, Yang, Zhang, Zhiyong
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.21714
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author Liu, Yang
Zhang, Zhiyong
author_facet Liu, Yang
Zhang, Zhiyong
contents Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies. Although 3D Gaussian Splatting enables efficient rendering, existing methods struggle to capture fine geometric details and often produce artifacts such as fused fingers and over-smoothed faces. Moreover, conventional spatial-field-based dynamic modeling faces a trade-off between reconstruction fidelity and GPU memory consumption. To address these issues, we propose a novel 3D Gaussian human reconstruction framework that combines region-aware initialization with rich geometric priors. Specifically, we leverage the expressive SMPL-X model to initialize both 3D Gaussians and skinning weights, providing a robust geometric foundation for precise reconstruction. We further introduce a region-aware density initialization strategy and a geometry-aware multi-scale hash encoding module to improve local detail recovery while maintaining computational efficiency.Experiments on PeopleSnapshot and GalaBasketball show that our method achieves superior reconstruction quality and finer detail preservation under complex motions, while maintaining real-time rendering speed.
format Preprint
id arxiv_https___arxiv_org_abs_2604_21714
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle High-Fidelity 3D Gaussian Human Reconstruction via Region-Aware Initialization and Geometric Priors
Liu, Yang
Zhang, Zhiyong
Multimedia
Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies. Although 3D Gaussian Splatting enables efficient rendering, existing methods struggle to capture fine geometric details and often produce artifacts such as fused fingers and over-smoothed faces. Moreover, conventional spatial-field-based dynamic modeling faces a trade-off between reconstruction fidelity and GPU memory consumption. To address these issues, we propose a novel 3D Gaussian human reconstruction framework that combines region-aware initialization with rich geometric priors. Specifically, we leverage the expressive SMPL-X model to initialize both 3D Gaussians and skinning weights, providing a robust geometric foundation for precise reconstruction. We further introduce a region-aware density initialization strategy and a geometry-aware multi-scale hash encoding module to improve local detail recovery while maintaining computational efficiency.Experiments on PeopleSnapshot and GalaBasketball show that our method achieves superior reconstruction quality and finer detail preservation under complex motions, while maintaining real-time rendering speed.
title High-Fidelity 3D Gaussian Human Reconstruction via Region-Aware Initialization and Geometric Priors
topic Multimedia
url https://arxiv.org/abs/2604.21714