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Main Authors: Mu, Zhancun, Zhao, Guangyu, Zhong, Yiwu, Zhang, Chi
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.22229
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author Mu, Zhancun
Zhao, Guangyu
Zhong, Yiwu
Zhang, Chi
author_facet Mu, Zhancun
Zhao, Guangyu
Zhong, Yiwu
Zhang, Chi
contents One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples $K$ candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.
format Preprint
id arxiv_https___arxiv_org_abs_2604_22229
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning
Mu, Zhancun
Zhao, Guangyu
Zhong, Yiwu
Zhang, Chi
Machine Learning
Artificial Intelligence
One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples $K$ candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.
title Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2604.22229