Saved in:
| Main Authors: | Merino, Tim, Earle, Sam, Iwai, Ryunosuke, Togelius, Julian, Cetin, Edoardo |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2604.22847 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
by: Earle, Sam, et al.
Published: (2024)
by: Earle, Sam, et al.
Published: (2024)
In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models
by: Earle, Sam, et al.
Published: (2026)
by: Earle, Sam, et al.
Published: (2026)
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
by: Huang, Yukun, et al.
Published: (2025)
by: Huang, Yukun, et al.
Published: (2025)
Missed Connections: Lateral Thinking Puzzles for Large Language Models
by: Todd, Graham, et al.
Published: (2024)
by: Todd, Graham, et al.
Published: (2024)
GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
by: Zhang, Bowen, et al.
Published: (2024)
by: Zhang, Bowen, et al.
Published: (2024)
FlexiDreamer: Single Image-to-3D Generation with FlexiCubes
by: Zhao, Ruowen, et al.
Published: (2024)
by: Zhao, Ruowen, et al.
Published: (2024)
CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation
by: Kalischek, Nikolai, et al.
Published: (2025)
by: Kalischek, Nikolai, et al.
Published: (2025)
TinyML Enhances CubeSat Mission Capabilities
by: Capogrosso, Luigi, et al.
Published: (2026)
by: Capogrosso, Luigi, et al.
Published: (2026)
Cube: A Roblox View of 3D Intelligence
by: Foundation AI Team, et al.
Published: (2025)
by: Foundation AI Team, et al.
Published: (2025)
D-Cube: Exploiting Hyper-Features of Diffusion Model for Robust Medical Classification
by: Jang, Minhee, et al.
Published: (2024)
by: Jang, Minhee, et al.
Published: (2024)
On-Demand Earth System Data Cubes
by: Montero, David, et al.
Published: (2024)
by: Montero, David, et al.
Published: (2024)
MindCube: Spatial Mental Modeling from Limited Views
by: Wang, Qineng, et al.
Published: (2025)
by: Wang, Qineng, et al.
Published: (2025)
InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models
by: Lu, Yifan, et al.
Published: (2024)
by: Lu, Yifan, et al.
Published: (2024)
Adaptive and Robust Image Processing on CubeSats
by: Bayer, Robert, et al.
Published: (2025)
by: Bayer, Robert, et al.
Published: (2025)
Mechanical Automation with Vision: A Design for Rubik's Cube Solver
by: Chalise, Abhinav, et al.
Published: (2025)
by: Chalise, Abhinav, et al.
Published: (2025)
An LMM for Efficient Video Understanding via Reinforced Compression of Video Cubes
by: Qi, Ji, et al.
Published: (2025)
by: Qi, Ji, et al.
Published: (2025)
Earth System Data Cubes: Avenues for advancing Earth system research
by: Montero, David, et al.
Published: (2024)
by: Montero, David, et al.
Published: (2024)
Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game
by: Merino, Tim, et al.
Published: (2024)
by: Merino, Tim, et al.
Published: (2024)
DreamColour: Controllable Video Colour Editing without Training
by: Utintu, Chaitat, et al.
Published: (2024)
by: Utintu, Chaitat, et al.
Published: (2024)
DataCube: A Video Retrieval Platform via Natural Language Semantic Profiling
by: Ju, Yiming, et al.
Published: (2026)
by: Ju, Yiming, et al.
Published: (2026)
CubeFormer: A Simple yet Effective Baseline for Lightweight Image Super-Resolution
by: Wang, Jikai, et al.
Published: (2024)
by: Wang, Jikai, et al.
Published: (2024)
Cube Bench: A Benchmark for Spatial Visual Reasoning in MLLMs
by: Anand, Dhruv, et al.
Published: (2025)
by: Anand, Dhruv, et al.
Published: (2025)
Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
by: Huang, Junchao, et al.
Published: (2025)
by: Huang, Junchao, et al.
Published: (2025)
Solaris: Building a Multiplayer Video World Model in Minecraft
by: Savva, Georgy, et al.
Published: (2026)
by: Savva, Georgy, et al.
Published: (2026)
PG-ControlNet: A Physics-Guided ControlNet for Generative Spatially Varying Image Deblurring
by: Motorcu, Hakki, et al.
Published: (2025)
by: Motorcu, Hakki, et al.
Published: (2025)
MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
by: Guo, Junliang, et al.
Published: (2025)
by: Guo, Junliang, et al.
Published: (2025)
CityCube: Benchmarking Cross-view Spatial Reasoning on Vision-Language Models in Urban Environments
by: Xu, Haotian, et al.
Published: (2026)
by: Xu, Haotian, et al.
Published: (2026)
GeoNDC: A Queryable Neural Data Cube for Planetary-Scale Earth Observation
by: Qi, Jianbo, et al.
Published: (2026)
by: Qi, Jianbo, et al.
Published: (2026)
CubeComposer: Spatio-Temporal Autoregressive 4K 360° Video Generation from Perspective Video
by: Li, Lingen, et al.
Published: (2026)
by: Li, Lingen, et al.
Published: (2026)
Reinforcement Learning Friendly Vision-Language Model for Minecraft
by: Jiang, Haobin, et al.
Published: (2023)
by: Jiang, Haobin, et al.
Published: (2023)
Transfer Learning for Onboard Cloud Segmentation in Thermal Earth Observation: From Landsat to a CubeSat Constellation
by: Wölki, Niklas, et al.
Published: (2025)
by: Wölki, Niklas, et al.
Published: (2025)
A High-Accuracy Fast Hough Transform with Linear-Log-Cubed Computational Complexity for Arbitrary-Shaped Images
by: Kazimirov, Danil, et al.
Published: (2025)
by: Kazimirov, Danil, et al.
Published: (2025)
Alpha-wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems
by: Banerjee, Sudipta, et al.
Published: (2023)
by: Banerjee, Sudipta, et al.
Published: (2023)
CubeBench: Diagnosing Interactive, Long-Horizon Spatial Reasoning Under Partial Observations
by: Gao, Huan-ang, et al.
Published: (2025)
by: Gao, Huan-ang, et al.
Published: (2025)
World2Minecraft: Occupancy-Driven Simulated Scenes Construction
by: Zhang, Lechao, et al.
Published: (2026)
by: Zhang, Lechao, et al.
Published: (2026)
STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft
by: Zhao, Zhonghan, et al.
Published: (2024)
by: Zhao, Zhonghan, et al.
Published: (2024)
Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application
by: Kim, Bumsoo, et al.
Published: (2024)
by: Kim, Bumsoo, et al.
Published: (2024)
DreamWorld: Unified World Modeling in Video Generation
by: Tan, Boming, et al.
Published: (2026)
by: Tan, Boming, et al.
Published: (2026)
DreamDA: Generative Data Augmentation with Diffusion Models
by: Fu, Yunxiang, et al.
Published: (2024)
by: Fu, Yunxiang, et al.
Published: (2024)
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
by: Dominici, Edoardo Alberto, et al.
Published: (2025)
by: Dominici, Edoardo Alberto, et al.
Published: (2025)
Similar Items
-
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
by: Earle, Sam, et al.
Published: (2024) -
In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models
by: Earle, Sam, et al.
Published: (2026) -
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
by: Huang, Yukun, et al.
Published: (2025) -
Missed Connections: Lateral Thinking Puzzles for Large Language Models
by: Todd, Graham, et al.
Published: (2024) -
GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
by: Zhang, Bowen, et al.
Published: (2024)