GenAssets: Generating in-the-wild 3D Assets in Latent Space

Fuente: arXiv
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Hauptverfasser: Yang, Ze, Wang, Jingkang, Zhang, Haowei, Manivasagam, Sivabalan, Chen, Yun, Urtasun, Raquel
Format: Preprint
Veröffentlicht: 2026
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author Yang, Ze
Wang, Jingkang
Zhang, Haowei
Manivasagam, Sivabalan
Chen, Yun
Urtasun, Raquel
author_facet Yang, Ze
Wang, Jingkang
Zhang, Haowei
Manivasagam, Sivabalan
Chen, Yun
Urtasun, Raquel
contents High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.
format Preprint
id arxiv_https___arxiv_org_abs_2604_23010
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GenAssets: Generating in-the-wild 3D Assets in Latent Space
Yang, Ze
Wang, Jingkang
Zhang, Haowei
Manivasagam, Sivabalan
Chen, Yun
Urtasun, Raquel
Computer Vision and Pattern Recognition
Robotics
High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.
title GenAssets: Generating in-the-wild 3D Assets in Latent Space
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2604.23010