Saved in:
Bibliographic Details
Main Authors: Balepur, Nishant, Hamada, Malachi, Kishore, Varsha, Feldman, Sergey, Singh, Amanpreet, Siangliulue, Pao, Chang, Joseph Chee, Rudinger, Rachel, Choi, Eunsol, Boyd-Graber, Jordan Lee, Downey, Doug, Naik, Aakanksha
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.23815
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866914508027461632
author Balepur, Nishant
Hamada, Malachi
Kishore, Varsha
Feldman, Sergey
Singh, Amanpreet
Siangliulue, Pao
Chang, Joseph Chee
Rudinger, Rachel
Choi, Eunsol
Boyd-Graber, Jordan Lee
Downey, Doug
Naik, Aakanksha
author_facet Balepur, Nishant
Hamada, Malachi
Kishore, Varsha
Feldman, Sergey
Singh, Amanpreet
Siangliulue, Pao
Chang, Joseph Chee
Rudinger, Rachel
Choi, Eunsol
Boyd-Graber, Jordan Lee
Downey, Doug
Naik, Aakanksha
contents Scientific Deep Research (DR) agents answer user queries by synthesizing research papers into multi-section reports. User feedback can improve their utility, but existing protocols only score the final report, making it hard to study and learn which intermediate actions DR agents should take to improve reports. We collect DRACULA, the first dataset with user feedback on intermediate actions for DR. Over five weeks, nineteen expert CS researchers ask queries to a DR system that proposes actions (e.g., "Add a section on datasets"). Our users select actions they prefer, then judge whether an output report applied their selections successfully, yielding 8,103 action preferences and 5,230 execution judgments. After confirming a DR agent can execute DRACULA's actions, we study the predictability of user-preferred actions via simulation-how well LLMs predict the actions users select-a step toward learning to generate useful actions. We discover: (1) LLM judges initially struggle to predict action selections, but improve most when using a user's full selection history, rather than self-reported or extrapolated user context signals; (2) Users' selections for the same query differ based on unstated goals, bottlenecking simulation and motivating affordances that let users steer reports; and (3) Our simulation results inform an online intervention that generates new actions based on the user's past interactions, which users pick most often in follow-up studies. Overall, while work extensively studies execution, DRACULA reveals a key challenge is deciding which actions to execute in the first place. We open-source DRACULA's study design, user feedback, and simulation tasks to spur future work on action feedback for long-horizon agents.
format Preprint
id arxiv_https___arxiv_org_abs_2604_23815
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle DRACULA: Hunting for the Actions Users Want Deep Research Agents to Execute
Balepur, Nishant
Hamada, Malachi
Kishore, Varsha
Feldman, Sergey
Singh, Amanpreet
Siangliulue, Pao
Chang, Joseph Chee
Rudinger, Rachel
Choi, Eunsol
Boyd-Graber, Jordan Lee
Downey, Doug
Naik, Aakanksha
Computation and Language
Scientific Deep Research (DR) agents answer user queries by synthesizing research papers into multi-section reports. User feedback can improve their utility, but existing protocols only score the final report, making it hard to study and learn which intermediate actions DR agents should take to improve reports. We collect DRACULA, the first dataset with user feedback on intermediate actions for DR. Over five weeks, nineteen expert CS researchers ask queries to a DR system that proposes actions (e.g., "Add a section on datasets"). Our users select actions they prefer, then judge whether an output report applied their selections successfully, yielding 8,103 action preferences and 5,230 execution judgments. After confirming a DR agent can execute DRACULA's actions, we study the predictability of user-preferred actions via simulation-how well LLMs predict the actions users select-a step toward learning to generate useful actions. We discover: (1) LLM judges initially struggle to predict action selections, but improve most when using a user's full selection history, rather than self-reported or extrapolated user context signals; (2) Users' selections for the same query differ based on unstated goals, bottlenecking simulation and motivating affordances that let users steer reports; and (3) Our simulation results inform an online intervention that generates new actions based on the user's past interactions, which users pick most often in follow-up studies. Overall, while work extensively studies execution, DRACULA reveals a key challenge is deciding which actions to execute in the first place. We open-source DRACULA's study design, user feedback, and simulation tasks to spur future work on action feedback for long-horizon agents.
title DRACULA: Hunting for the Actions Users Want Deep Research Agents to Execute
topic Computation and Language
url https://arxiv.org/abs/2604.23815