Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling

Fuente: arXiv
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Main Authors: Yin, YuHao, Wang, Zongji, Zhang, Yuanben, Li, Biqing, Bai, Jiesong, Liu, Junyi
Format: Preprint
Published: 2026
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author Yin, YuHao
Wang, Zongji
Zhang, Yuanben
Li, Biqing
Bai, Jiesong
Liu, Junyi
author_facet Yin, YuHao
Wang, Zongji
Zhang, Yuanben
Li, Biqing
Bai, Jiesong
Liu, Junyi
contents Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360$^\circ$ synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with lightweight Reflection Head and 3D Gaussian Splatting, MERID-GS adapts to new scenes with only a few shots and enables stable low-light novel view synthesis from sparse-view observations. In addition, we construct a low-light multi-view dataset covering full 360$^\circ$ scenes for joint evaluation. Thorough experiments across multiple datasets in this area demonstrate that MERID-GS achieves SOTA performance, exhibiting superior cross-scene generalization and view consistency. The source code and pre-trained models are available at https://github.com/YhuoyuH/MERID-GS..
format Preprint
id arxiv_https___arxiv_org_abs_2604_24053
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
Yin, YuHao
Wang, Zongji
Zhang, Yuanben
Li, Biqing
Bai, Jiesong
Liu, Junyi
Computer Vision and Pattern Recognition
Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360$^\circ$ synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with lightweight Reflection Head and 3D Gaussian Splatting, MERID-GS adapts to new scenes with only a few shots and enables stable low-light novel view synthesis from sparse-view observations. In addition, we construct a low-light multi-view dataset covering full 360$^\circ$ scenes for joint evaluation. Thorough experiments across multiple datasets in this area demonstrate that MERID-GS achieves SOTA performance, exhibiting superior cross-scene generalization and view consistency. The source code and pre-trained models are available at https://github.com/YhuoyuH/MERID-GS..
title Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.24053