From Players to Participants: Citizen Science and Video Games to Understand Cognition

Fuente: arXiv
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Main Authors: Salouhou, Syrine, Dubourg, Edgar, Scott-Slade, Maxwell, Spiers, Hugo, Coutrot, Antoine
Format: Preprint
Published: 2026
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author Salouhou, Syrine
Dubourg, Edgar
Scott-Slade, Maxwell
Spiers, Hugo
Coutrot, Antoine
author_facet Salouhou, Syrine
Dubourg, Edgar
Scott-Slade, Maxwell
Spiers, Hugo
Coutrot, Antoine
contents Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse populations while collecting rich behavioral data outside the lab. In this review, we explore how citizen science video games bridge the gap between players and participants, turning entertainment into large-scale cognitive research. Drawing on recent projects such as Sea Hero Quest and The Music Lab, we outline the key benefits of this approach: scalability, ecological validity, and public engagement. We also examine the challenges of designing games that are scientifically rigorous, ethically sound, and meaningful for both researchers and players. Through professional game developer insights, we highlight what it takes to develop a successful citizen science video game for cognitive science, and why this approach is still rare in the literature.
format Preprint
id arxiv_https___arxiv_org_abs_2604_24321
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle From Players to Participants: Citizen Science and Video Games to Understand Cognition
Salouhou, Syrine
Dubourg, Edgar
Scott-Slade, Maxwell
Spiers, Hugo
Coutrot, Antoine
Human-Computer Interaction
Neurons and Cognition
Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse populations while collecting rich behavioral data outside the lab. In this review, we explore how citizen science video games bridge the gap between players and participants, turning entertainment into large-scale cognitive research. Drawing on recent projects such as Sea Hero Quest and The Music Lab, we outline the key benefits of this approach: scalability, ecological validity, and public engagement. We also examine the challenges of designing games that are scientifically rigorous, ethically sound, and meaningful for both researchers and players. Through professional game developer insights, we highlight what it takes to develop a successful citizen science video game for cognitive science, and why this approach is still rare in the literature.
title From Players to Participants: Citizen Science and Video Games to Understand Cognition
topic Human-Computer Interaction
Neurons and Cognition
url https://arxiv.org/abs/2604.24321