Blur Effects on User Performance in Target-Pointing Tasks

Fuente: arXiv
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Main Authors: Tomihari, Ryuto, Kinoshita, Taiki, Oba, Yosuke, Yamanaka, Shota, Miyashita, Homei
Format: Preprint
Published: 2026
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author Tomihari, Ryuto
Kinoshita, Taiki
Oba, Yosuke
Yamanaka, Shota
Miyashita, Homei
author_facet Tomihari, Ryuto
Kinoshita, Taiki
Oba, Yosuke
Yamanaka, Shota
Miyashita, Homei
contents In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the user cannot see the screen clearly. In this study, we conducted an experiment in which participants performed a pointing task under blurred display conditions and investigated the relationship between blur strength and user performance. The results showed that movement time and error rate increased as blur became stronger, and that the effect of blur on movement time was larger when targets were smaller. We further showed that movement time can be estimated with high accuracy by a model that improves on Fitts' law. In a follow-up experiment to examine the applicability of this model, we adjusted target size for each participant and showed that the effect of blur level on movement time could be reduced. These findings suggest potential use in tools that adapt user interfaces to users' visual acuity.
format Preprint
id arxiv_https___arxiv_org_abs_2604_24482
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Blur Effects on User Performance in Target-Pointing Tasks
Tomihari, Ryuto
Kinoshita, Taiki
Oba, Yosuke
Yamanaka, Shota
Miyashita, Homei
Human-Computer Interaction
In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the user cannot see the screen clearly. In this study, we conducted an experiment in which participants performed a pointing task under blurred display conditions and investigated the relationship between blur strength and user performance. The results showed that movement time and error rate increased as blur became stronger, and that the effect of blur on movement time was larger when targets were smaller. We further showed that movement time can be estimated with high accuracy by a model that improves on Fitts' law. In a follow-up experiment to examine the applicability of this model, we adjusted target size for each participant and showed that the effect of blur level on movement time could be reduced. These findings suggest potential use in tools that adapt user interfaces to users' visual acuity.
title Blur Effects on User Performance in Target-Pointing Tasks
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.24482