Vega-Video: Integrating Video into the Grammar of Graphics

Fuente: arXiv
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Autores principales: Winecki, Dominik, Nandi, Arnab
Formato: Preprint
Publicado: 2026
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author Winecki, Dominik
Nandi, Arnab
author_facet Winecki, Dominik
Nandi, Arnab
contents Video data is increasingly used alongside conventional data for interactive data exploration, necessitating interfaces for exploring and presenting mixed-modality data. However, integrating video into visualizations remains difficult due to its distinct paradigms and inherent performance challenges. We identify three classes of video data visualization - synchronization, annotation, and transformation - and integrate them into the Vega declarative grammar. We show that these abstractions enable high-performance implementation. To reconcile Vega's instantaneous dataflow with video player state, we introduce a split-signal architecture that preserves declarative semantics while masking video update delays. We detect continuous scrubbing interactions at compile time to apply encoding-aware optimizations that improve responsiveness by up to 4x. We also repurpose VOD protocols to transform videos in real time, delivering sub-200ms updates even on multi-hour-long compilations. These contributions enable seamless integration of conventional and video data visualization.
format Preprint
id arxiv_https___arxiv_org_abs_2604_24958
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Vega-Video: Integrating Video into the Grammar of Graphics
Winecki, Dominik
Nandi, Arnab
Human-Computer Interaction
Video data is increasingly used alongside conventional data for interactive data exploration, necessitating interfaces for exploring and presenting mixed-modality data. However, integrating video into visualizations remains difficult due to its distinct paradigms and inherent performance challenges. We identify three classes of video data visualization - synchronization, annotation, and transformation - and integrate them into the Vega declarative grammar. We show that these abstractions enable high-performance implementation. To reconcile Vega's instantaneous dataflow with video player state, we introduce a split-signal architecture that preserves declarative semantics while masking video update delays. We detect continuous scrubbing interactions at compile time to apply encoding-aware optimizations that improve responsiveness by up to 4x. We also repurpose VOD protocols to transform videos in real time, delivering sub-200ms updates even on multi-hour-long compilations. These contributions enable seamless integration of conventional and video data visualization.
title Vega-Video: Integrating Video into the Grammar of Graphics
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.24958