Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

Fuente: arXiv
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Main Authors: Govindarajan, Shrisudhan, Rebain, Daniel, Verbin, Dor, Yi, Kwang Moo, Prabhu, Anish, Tagliasacchi, Andrea
Format: Preprint
Published: 2026
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author Govindarajan, Shrisudhan
Rebain, Daniel
Verbin, Dor
Yi, Kwang Moo
Prabhu, Anish
Tagliasacchi, Andrea
author_facet Govindarajan, Shrisudhan
Rebain, Daniel
Verbin, Dor
Yi, Kwang Moo
Prabhu, Anish
Tagliasacchi, Andrea
contents We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While prior foam representations enable constant-time ray traversal through an explicit volumetric partition of space, their potentially unbounded cells hinder efficient tile-based rasterization. We address this limitation by generalizing Voronoi foams to bounded power diagrams with controllable cell extents, enabling spatially bounded primitives without requiring expensive Delaunay triangulations during training. We further introduce an oriented surface formulation that explicitly models interfaces between interior and exterior regions, and decouple geometry from appearance by embedding differentiable texture directly on these surfaces. Together, these contributions yield a representation that preserves state-of-the-art ray tracing efficiency while achieving rasterization performance competitive with current generation 3DGS, providing a practical path toward unified real-time differentiable rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2604_24994
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
Govindarajan, Shrisudhan
Rebain, Daniel
Verbin, Dor
Yi, Kwang Moo
Prabhu, Anish
Tagliasacchi, Andrea
Graphics
Computer Vision and Pattern Recognition
We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While prior foam representations enable constant-time ray traversal through an explicit volumetric partition of space, their potentially unbounded cells hinder efficient tile-based rasterization. We address this limitation by generalizing Voronoi foams to bounded power diagrams with controllable cell extents, enabling spatially bounded primitives without requiring expensive Delaunay triangulations during training. We further introduce an oriented surface formulation that explicitly models interfaces between interior and exterior regions, and decouple geometry from appearance by embedding differentiable texture directly on these surfaces. Together, these contributions yield a representation that preserves state-of-the-art ray tracing efficiency while achieving rasterization performance competitive with current generation 3DGS, providing a practical path toward unified real-time differentiable rendering.
title Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2604.24994