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Main Authors: Powell, Keenan, Yu, Peihong, Tokekar, Pratap
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2604.25076
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author Powell, Keenan
Yu, Peihong
Tokekar, Pratap
author_facet Powell, Keenan
Yu, Peihong
Tokekar, Pratap
contents Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
format Preprint
id arxiv_https___arxiv_org_abs_2604_25076
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings
Powell, Keenan
Yu, Peihong
Tokekar, Pratap
Machine Learning
Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
title Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings
topic Machine Learning
url https://arxiv.org/abs/2604.25076