Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest

Fuente: arXiv
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Autores principales: O'Neill, Abigail, Zhu, Alan, Miroyan, Mihran, Norouzi, Narges, Gonzalez, Joseph E.
Formato: Preprint
Publicado: 2026
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author O'Neill, Abigail
Zhu, Alan
Miroyan, Mihran
Norouzi, Narges
Gonzalez, Joseph E.
author_facet O'Neill, Abigail
Zhu, Alan
Miroyan, Mihran
Norouzi, Narges
Gonzalez, Joseph E.
contents Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
format Preprint
id arxiv_https___arxiv_org_abs_2604_25088
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest
O'Neill, Abigail
Zhu, Alan
Miroyan, Mihran
Norouzi, Narges
Gonzalez, Joseph E.
Artificial Intelligence
Computation and Language
Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
title Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2604.25088