GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Fuente: arXiv
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Autori principali: Jia, Yufei, Zhang, Heng, Zhang, Ziheng, Wu, Junzhe, Yu, Mingrui, Wang, Zifan, Jiang, Dixuan, Li, Zheng, Cao, Chenyu, Yu, Zhuoyuan, Yang, Xun, Ge, Haizhou, Zhang, Yuchi, Zhang, Jiayuan, Huang, Zhenbiao, Liu, Tianle, Chen, Shenyu, Wang, Jiacheng, Xie, Bin, Yao, Xuran, Deng, Xiwa, Wang, Guangyu, Zhang, Jinzhi, Hao, Lei, Chen, Zhixing, Chen, Yuxiang, Wang, Anqi, Tian, Hongyun, Yan, Yiyi, Cao, Zhanxiang, Jiang, Yizhou, Shao, Hanyang, Li, Yue, Shi, Lu, Chen, Bokui, Sui, Wei, Cui, Hanqing, Qin, Yusen, Huang, Ruqi, Han, Lei, Wang, Tiancai, Zhou, Guyue
Natura: Preprint
Pubblicazione: 2026
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author Jia, Yufei
Zhang, Heng
Zhang, Ziheng
Wu, Junzhe
Yu, Mingrui
Wang, Zifan
Jiang, Dixuan
Li, Zheng
Cao, Chenyu
Yu, Zhuoyuan
Yang, Xun
Ge, Haizhou
Zhang, Yuchi
Zhang, Jiayuan
Huang, Zhenbiao
Liu, Tianle
Chen, Shenyu
Wang, Jiacheng
Xie, Bin
Yao, Xuran
Deng, Xiwa
Wang, Guangyu
Zhang, Jinzhi
Hao, Lei
Chen, Zhixing
Chen, Yuxiang
Wang, Anqi
Tian, Hongyun
Yan, Yiyi
Cao, Zhanxiang
Jiang, Yizhou
Shao, Hanyang
Li, Yue
Shi, Lu
Chen, Bokui
Sui, Wei
Cui, Hanqing
Qin, Yusen
Huang, Ruqi
Han, Lei
Wang, Tiancai
Zhou, Guyue
author_facet Jia, Yufei
Zhang, Heng
Zhang, Ziheng
Wu, Junzhe
Yu, Mingrui
Wang, Zifan
Jiang, Dixuan
Li, Zheng
Cao, Chenyu
Yu, Zhuoyuan
Yang, Xun
Ge, Haizhou
Zhang, Yuchi
Zhang, Jiayuan
Huang, Zhenbiao
Liu, Tianle
Chen, Shenyu
Wang, Jiacheng
Xie, Bin
Yao, Xuran
Deng, Xiwa
Wang, Guangyu
Zhang, Jinzhi
Hao, Lei
Chen, Zhixing
Chen, Yuxiang
Wang, Anqi
Tian, Hongyun
Yan, Yiyi
Cao, Zhanxiang
Jiang, Yizhou
Shao, Hanyang
Li, Yue
Shi, Lu
Chen, Bokui
Sui, Wei
Cui, Hanqing
Qin, Yusen
Huang, Ruqi
Han, Lei
Wang, Tiancai
Zhou, Guyue
contents Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2604_25459
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Jia, Yufei
Zhang, Heng
Zhang, Ziheng
Wu, Junzhe
Yu, Mingrui
Wang, Zifan
Jiang, Dixuan
Li, Zheng
Cao, Chenyu
Yu, Zhuoyuan
Yang, Xun
Ge, Haizhou
Zhang, Yuchi
Zhang, Jiayuan
Huang, Zhenbiao
Liu, Tianle
Chen, Shenyu
Wang, Jiacheng
Xie, Bin
Yao, Xuran
Deng, Xiwa
Wang, Guangyu
Zhang, Jinzhi
Hao, Lei
Chen, Zhixing
Chen, Yuxiang
Wang, Anqi
Tian, Hongyun
Yan, Yiyi
Cao, Zhanxiang
Jiang, Yizhou
Shao, Hanyang
Li, Yue
Shi, Lu
Chen, Bokui
Sui, Wei
Cui, Hanqing
Qin, Yusen
Huang, Ruqi
Han, Lei
Wang, Tiancai
Zhou, Guyue
Robotics
68T40
I.2.9
Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
title GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
topic Robotics
68T40
I.2.9
url https://arxiv.org/abs/2604.25459