Designing Rewards for Rewarding Designs: Demonstrating the Impact of Rewards on the Creative Design Process

Fuente: arXiv
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Hauptverfasser: Nath, Surabhi S, Jayawardana, Vindula, Van, Monica, Klenk, Matt, Hakimi, Shabnam
Format: Preprint
Veröffentlicht: 2026
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author Nath, Surabhi S
Jayawardana, Vindula
Van, Monica
Klenk, Matt
Hakimi, Shabnam
author_facet Nath, Surabhi S
Jayawardana, Vindula
Van, Monica
Klenk, Matt
Hakimi, Shabnam
contents The creative design process involves transforming abstract goals into concrete outcomes through a series of decisions made under constraints. While such processes are commonly shaped by feedback like rewards, their impact on design decision making remains unclear. To better understand the role of rewards in the design process, we modeled a 3D parametric, goal-based chair design task as a Markov Decision Process. We tracked participants' decisions as they iteratively developed designs for an abstract design goal, and presented either a goal-aligned or goal-agnostic reward at every step. We tested the effect of these rewards on task behaviour and self-reported experience. With rewards, participants more thoroughly explored the design space, and maximised goal-aligned over goal-agnostic rewards while preserving diversity across designs. The nature of the goal also mattered, influencing participants' perception of the reward's usefulness. Building on these insights, we propose guidelines for designing effective feedback for design decision making.
format Preprint
id arxiv_https___arxiv_org_abs_2604_26083
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Designing Rewards for Rewarding Designs: Demonstrating the Impact of Rewards on the Creative Design Process
Nath, Surabhi S
Jayawardana, Vindula
Van, Monica
Klenk, Matt
Hakimi, Shabnam
Human-Computer Interaction
The creative design process involves transforming abstract goals into concrete outcomes through a series of decisions made under constraints. While such processes are commonly shaped by feedback like rewards, their impact on design decision making remains unclear. To better understand the role of rewards in the design process, we modeled a 3D parametric, goal-based chair design task as a Markov Decision Process. We tracked participants' decisions as they iteratively developed designs for an abstract design goal, and presented either a goal-aligned or goal-agnostic reward at every step. We tested the effect of these rewards on task behaviour and self-reported experience. With rewards, participants more thoroughly explored the design space, and maximised goal-aligned over goal-agnostic rewards while preserving diversity across designs. The nature of the goal also mattered, influencing participants' perception of the reward's usefulness. Building on these insights, we propose guidelines for designing effective feedback for design decision making.
title Designing Rewards for Rewarding Designs: Demonstrating the Impact of Rewards on the Creative Design Process
topic Human-Computer Interaction
url https://arxiv.org/abs/2604.26083