Saved in:
Bibliographic Details
Main Authors: Sun, Chao, Zhang, Huiming, Chen, Bo, Wang, Jianzheng, Wang, Zheming, Yu, Li
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2604.26588
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917451958059008
author Sun, Chao
Zhang, Huiming
Chen, Bo
Wang, Jianzheng
Wang, Zheming
Yu, Li
author_facet Sun, Chao
Zhang, Huiming
Chen, Bo
Wang, Jianzheng
Wang, Zheming
Yu, Li
contents This paper studies the Nash equilibrium seeking problem for stochastic games under heavy-tailed noise. The gradient noise is considered to have a finite $δ$-th moment ($1<δ\le 2$), which generalizes the Gaussian noise and covers cases with infinite variance. In this work, we employ the classic method Median-of-Means (MoM) in robust estimation. MoM works by dividing samples into blocks, taking the average of each block, and then taking the median of these block averages, achieving a breakdown point of up to $1/2$. This makes the final estimate reliable even when some samples are very noisy or wrong, and thus is effective to handle the heavy-tailed noise. The method also naturally defends against malicious gradient attacks. Compared with gradient clipping, which is the most popular method to deal with the heavy-tailed noise, MoM requires no preset clipping threshold and is insensitive to the tail behavior of the noise. Under standard assumptions, we prove the almost sure convergence of the algorithm and derive its almost sure convergence rate. To address the systematic bias caused by asymmetric noise, we further design an online bias correction strategy. Simulation results show the effectiveness and efficiency of the proposed algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2604_26588
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Median-of-Means for Nash Equilibrium Seeking in Heavy-Tailed Games
Sun, Chao
Zhang, Huiming
Chen, Bo
Wang, Jianzheng
Wang, Zheming
Yu, Li
Optimization and Control
This paper studies the Nash equilibrium seeking problem for stochastic games under heavy-tailed noise. The gradient noise is considered to have a finite $δ$-th moment ($1<δ\le 2$), which generalizes the Gaussian noise and covers cases with infinite variance. In this work, we employ the classic method Median-of-Means (MoM) in robust estimation. MoM works by dividing samples into blocks, taking the average of each block, and then taking the median of these block averages, achieving a breakdown point of up to $1/2$. This makes the final estimate reliable even when some samples are very noisy or wrong, and thus is effective to handle the heavy-tailed noise. The method also naturally defends against malicious gradient attacks. Compared with gradient clipping, which is the most popular method to deal with the heavy-tailed noise, MoM requires no preset clipping threshold and is insensitive to the tail behavior of the noise. Under standard assumptions, we prove the almost sure convergence of the algorithm and derive its almost sure convergence rate. To address the systematic bias caused by asymmetric noise, we further design an online bias correction strategy. Simulation results show the effectiveness and efficiency of the proposed algorithms.
title Median-of-Means for Nash Equilibrium Seeking in Heavy-Tailed Games
topic Optimization and Control
url https://arxiv.org/abs/2604.26588