MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

Fuente: arXiv
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Main Authors: Xie, Shuzhao, Ge, Junchen, Zhang, Weixiang, Liu, Jiahang, Tang, Chen, Bai, Yunpeng, Ge, Shijia, Jiang, Jingyan, Huang, Yuzhi, Yang, Fengnian, Zhang, Cong, Fan, Xiaoyi, Wang, Zhi
Format: Preprint
Published: 2026
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author Xie, Shuzhao
Ge, Junchen
Zhang, Weixiang
Liu, Jiahang
Tang, Chen
Bai, Yunpeng
Ge, Shijia
Jiang, Jingyan
Huang, Yuzhi
Yang, Fengnian
Zhang, Cong
Fan, Xiaoyi
Wang, Zhi
author_facet Xie, Shuzhao
Ge, Junchen
Zhang, Weixiang
Liu, Jiahang
Tang, Chen
Bai, Yunpeng
Ge, Shijia
Jiang, Jingyan
Huang, Yuzhi
Yang, Fengnian
Zhang, Cong
Fan, Xiaoyi
Wang, Zhi
contents 3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus
format Preprint
id arxiv_https___arxiv_org_abs_2604_26799
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
Xie, Shuzhao
Ge, Junchen
Zhang, Weixiang
Liu, Jiahang
Tang, Chen
Bai, Yunpeng
Ge, Shijia
Jiang, Jingyan
Huang, Yuzhi
Yang, Fengnian
Zhang, Cong
Fan, Xiaoyi
Wang, Zhi
Computer Vision and Pattern Recognition
Graphics
Multimedia
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus
title MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
topic Computer Vision and Pattern Recognition
Graphics
Multimedia
url https://arxiv.org/abs/2604.26799